I don't (think) I have any information you guys don't, so this is pure conjecture. Please, join in and conject with me!
What's going to happen for status effects?
We 'know' that level drain, stat drain, and so on are gone, and that there doesn't seem to be a condition track to replace them. However, I can't imagine that the conditions which were represented by the stat or level drain are gone, so what's going to take its place?
I think we're going to something like the conditions from 3.x. A lot more of them, and a lot more targeted.
We've got our first hint with the spined devil's "Poisoned" condition -- guess is that it attacks your fort each round to deal 5 points of damage. My supposition is that if you make some number of saves in a row, the poison ends.
I don't think that that's the only poisoned condition -- Blinding poison, where if it drops you below Bloodied (or below 0), it blinds you? Paralysis poison that does no damage but gives you some "Numb" condition, if you fail some number of continuous times, it paralyzes you? And so on.
For this to work, we'll need (at minimum):
Weakened. This is a similar condition to Fatigued. Heck, it might *be* fatigued. There might be levels of it. Shadows should inflict this. You lose Strength and Dex and can't run. It should also lower the amount that you can carry; depending on how the encumberance rules are defined, this doesn't necessarily mean that it forces continual recalculation.
Numbed. Sort of a dex-focused Weakened, inflicted by Hold Person and paralysis poison. It should reduce armor class, reflex saves, and movement. It might also reduce senses somewhat? Cold damage might also give this. It might be called "slowed".
A variety of brain-bending status effects -- "hallucinating", targeting int and wis, say? Fear Effects suppressing charisma-based powers?
"Sapped Lifeforce" -- this could be represented by permanent hit-point drain (as per mummy), or as negative levels (which is not the same thing as level drain, necessarily), or a poison or disease-like effect.
I'm not a game designer for a reason, but with orthogonal, well defined status effects, losing level- and stat- drain doesn't need to be the end of the world. In 3.x, there were many effects which basically boiled down to "-2 to all d20 rolls".
In 4e, I suspect this won't be the case; while that will still exist, it'll be one condition, with other conditions doing other things. Give suggestions!
What's going to happen for status effects?
We 'know' that level drain, stat drain, and so on are gone, and that there doesn't seem to be a condition track to replace them. However, I can't imagine that the conditions which were represented by the stat or level drain are gone, so what's going to take its place?
I think we're going to something like the conditions from 3.x. A lot more of them, and a lot more targeted.
We've got our first hint with the spined devil's "Poisoned" condition -- guess is that it attacks your fort each round to deal 5 points of damage. My supposition is that if you make some number of saves in a row, the poison ends.
I don't think that that's the only poisoned condition -- Blinding poison, where if it drops you below Bloodied (or below 0), it blinds you? Paralysis poison that does no damage but gives you some "Numb" condition, if you fail some number of continuous times, it paralyzes you? And so on.
For this to work, we'll need (at minimum):
Weakened. This is a similar condition to Fatigued. Heck, it might *be* fatigued. There might be levels of it. Shadows should inflict this. You lose Strength and Dex and can't run. It should also lower the amount that you can carry; depending on how the encumberance rules are defined, this doesn't necessarily mean that it forces continual recalculation.
Numbed. Sort of a dex-focused Weakened, inflicted by Hold Person and paralysis poison. It should reduce armor class, reflex saves, and movement. It might also reduce senses somewhat? Cold damage might also give this. It might be called "slowed".
A variety of brain-bending status effects -- "hallucinating", targeting int and wis, say? Fear Effects suppressing charisma-based powers?
"Sapped Lifeforce" -- this could be represented by permanent hit-point drain (as per mummy), or as negative levels (which is not the same thing as level drain, necessarily), or a poison or disease-like effect.
I'm not a game designer for a reason, but with orthogonal, well defined status effects, losing level- and stat- drain doesn't need to be the end of the world. In 3.x, there were many effects which basically boiled down to "-2 to all d20 rolls".
In 4e, I suspect this won't be the case; while that will still exist, it'll be one condition, with other conditions doing other things. Give suggestions!