Should a mechanic be applied to PCs who are either trying to hide quietly (unmoving) or simply tring to stay quiet?
I would argue that when you are trying to stay quiet while unmoving you still need to master things like the sound of your breathing, and metallic items (like clicking armour, holy symbols, or weapons) that might accidentally make noise, accidentally shifting on dry twigs while in a forest, etc. We make lots of noises we need to master even while not actually moving.
These are not covered by a Hide check, as Hide is opposed by Spot.
When the PCs in my campaign are trying to stay hidden _and_ quiet, I have them make a Hide check _and_ a Move Silently check (modified in their favour of course since they aren't actually moving). They always get annoyed by this and make snide remarks about how their armour is making spontaneous sounds.
So...
1. Should a mechanic be used to oppose listen checks when a char is hiding quietly?
2. Should it be Hide and (modified) Move Silently checks, or...
3. One hide check opposed by the searches Spot _and_ Listen checks?
I would argue that when you are trying to stay quiet while unmoving you still need to master things like the sound of your breathing, and metallic items (like clicking armour, holy symbols, or weapons) that might accidentally make noise, accidentally shifting on dry twigs while in a forest, etc. We make lots of noises we need to master even while not actually moving.
These are not covered by a Hide check, as Hide is opposed by Spot.
When the PCs in my campaign are trying to stay hidden _and_ quiet, I have them make a Hide check _and_ a Move Silently check (modified in their favour of course since they aren't actually moving). They always get annoyed by this and make snide remarks about how their armour is making spontaneous sounds.
So...
1. Should a mechanic be used to oppose listen checks when a char is hiding quietly?
2. Should it be Hide and (modified) Move Silently checks, or...
3. One hide check opposed by the searches Spot _and_ Listen checks?
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