dave2008
Legend
Less ship to ship, but I personally like the idea of a mobile base. I mean most star trek action happened between people on planet or on another ship/space station. Not as much (though some) ship to ship combat.I think you're right about the ship being a big part of the overall Star Trek vibe, but that raises a problem. 5e doesn't really support ship-to-ship combat very well, especially as the ships get bigger and bigger. How to solve that problem?
What if the base was a city, or at least a very large wizard's tower? The party beams out to wherever they're going, has their adventure, then beams back home.
And, IIRC, there are some decent ship to ship rules for 5e out there.
Captain is definitely on of those that could be any class; but a Marshall/Warlord type would be great at it.I'm hesitant to curate the class list, just because I like to see party roles emerge in play. Obviously, there's limits to that. The doctor should probably have healing magic and so on, but I think any class could be captain.