I'm sure this has been hashed over elsewhere but given the forums are down I can't leverage that resource...
I'm trying to compile a set of stealth strategies using just stealth, then adding the rogue at-will utilities, and the warlock shadow walk.
Specifically, when a warlock gains concealment from Shadow Walk, do they have concealment for the entire move (including the two squares prior to triggering the power)?
Additionally, I still do not have answer for a player who makes this argument:
Being hidden means you are invisible and silent. Invisibility means you have total concealment. Remaining hidden requires concealment.
If the PC hides (elf cleric multiclass ranger trained in stealth, 18 dex) before combat beings, what is to stop the player from freely creeping around (move less than 2, don't speak above a whisper, don't attack) without having to make a new stealth check? The invisible effect provides the very concealment (total even) that he needs to remain hidden, even while in plain LoS. He wants to use stealth to scout out a room (identifying enemy locations, terrain, traps, etc) prior to combat.
I tried countering that the designers could not have intended first level PCs (a clerics no less) to have this level of extraordinary sneakiness. And that the rogue utility powers suggest this, even though the rules are clear (even after errata) that being hidden = invisible = total concealment and 'remaining hidden' requires concealment.
does anyone else see this as a problem?
cheers
I'm trying to compile a set of stealth strategies using just stealth, then adding the rogue at-will utilities, and the warlock shadow walk.
Specifically, when a warlock gains concealment from Shadow Walk, do they have concealment for the entire move (including the two squares prior to triggering the power)?
Additionally, I still do not have answer for a player who makes this argument:
Being hidden means you are invisible and silent. Invisibility means you have total concealment. Remaining hidden requires concealment.
If the PC hides (elf cleric multiclass ranger trained in stealth, 18 dex) before combat beings, what is to stop the player from freely creeping around (move less than 2, don't speak above a whisper, don't attack) without having to make a new stealth check? The invisible effect provides the very concealment (total even) that he needs to remain hidden, even while in plain LoS. He wants to use stealth to scout out a room (identifying enemy locations, terrain, traps, etc) prior to combat.
I tried countering that the designers could not have intended first level PCs (a clerics no less) to have this level of extraordinary sneakiness. And that the rogue utility powers suggest this, even though the rules are clear (even after errata) that being hidden = invisible = total concealment and 'remaining hidden' requires concealment.
does anyone else see this as a problem?
cheers