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Here's yet another set of house rules for stealth.
I've tried these out, and I'm going to be playing with these for a while. They've worked ok so far, and they've reduced the amount of information I have to track. In particular, I didn't like having to track which enemy was aware of which character, so I simplified that away...
Anyway, here's the rules, such as they are:
Definition of "Aware of you"
----------------------------
An enemy can be "aware of you" even if you are hidden.
They know you're around SOMEWHERE!
* Enemies all start unaware of you at the beginning of the encounter.
* If you become hidden BEFORE any enemy has had their turn in the encounter,
they all remain unaware of you until you become unhidden.
* If any enemy sees you at any point during the encounter, all enemies become
aware of you, and will remain aware of you until the end of the encounter.
* If any enemy has their turn before you have hidden and you are in their line
of sight, all enemies become aware of you until the end of the encounter.
To become hidden
----------------
(1) You must begin a move in a square with cover or concealment.
(2) If any enemies are aware of you, you must move to a different square
than your starting square.
If no enemies are aware of you, you can hide without moving
(but it still takes a move action to become hidden).
(3) All squares that you move through must provide cover or concealment.
(4) You must make a successful steath check against the highest
of all observer's passive perceptions.
(An "observer" is any enemy within line of sight.)
(5) If you move more than 2 squares, your stealth check is at -5.
(6) If you run, your stealth check is at -10.
To stay hidden
--------------
* Unless you do something to draw attention to yourself or you
take damage, you remain hidden until you fail a stealth check.
*You must make a stealth check at the end of any turn during which
you have not made a stealth check.
* If you take any kind of damage (including ongoing damage)
you become visible.
* Drawing attention to yourself includes attacking, making noise,
moving without a successful stealth check etc.
(Use common sense.)
* If you move, you must make another stealth check against all observer's
passive perceptions.
* If you move to a square without cover or concealment, you automatically
become visible.
* Any enemy who you attacked during your turn may, on their
following turn, make an active perception check against your last stealth
check result to try to see you.
This is astandard Minor action.
If they fail the check, you remain hidden (and they may not make
another active check until you attack them again).
Superior Cover and Superior Concealment
---------------------------------------
You get a +5 bonus to your stealth check if you have superior cover
or total concealment. If you have both, you have a +10 bonus.
Effect of being hidden
----------------------
You gain combat advantage.
If an enemy is unaware of you, it cannot attempt to attack you.
If an enemy is aware of you, it can attack your square at -5 to hit
(this penalty does not apply to area and close attacks).
Notes
-----
It's going to be useful to keep a note of the maximum of all the enemies'
perception skills during the encounter, so you only need to check one number.
I've missed out the rules for a Distracted creature, since it doesn't apply
outside combat.
I've tried these out, and I'm going to be playing with these for a while. They've worked ok so far, and they've reduced the amount of information I have to track. In particular, I didn't like having to track which enemy was aware of which character, so I simplified that away...
Anyway, here's the rules, such as they are:
Definition of "Aware of you"
----------------------------
An enemy can be "aware of you" even if you are hidden.
They know you're around SOMEWHERE!
* Enemies all start unaware of you at the beginning of the encounter.
* If you become hidden BEFORE any enemy has had their turn in the encounter,
they all remain unaware of you until you become unhidden.
* If any enemy sees you at any point during the encounter, all enemies become
aware of you, and will remain aware of you until the end of the encounter.
* If any enemy has their turn before you have hidden and you are in their line
of sight, all enemies become aware of you until the end of the encounter.
To become hidden
----------------
(1) You must begin a move in a square with cover or concealment.
(2) If any enemies are aware of you, you must move to a different square
than your starting square.
If no enemies are aware of you, you can hide without moving
(but it still takes a move action to become hidden).
(3) All squares that you move through must provide cover or concealment.
(4) You must make a successful steath check against the highest
of all observer's passive perceptions.
(An "observer" is any enemy within line of sight.)
(5) If you move more than 2 squares, your stealth check is at -5.
(6) If you run, your stealth check is at -10.
To stay hidden
--------------
* Unless you do something to draw attention to yourself or you
take damage, you remain hidden until you fail a stealth check.
*
you have not made a stealth check.
* If you take any kind of damage (including ongoing damage)
you become visible.
* Drawing attention to yourself includes attacking, making noise,
moving without a successful stealth check etc.
(Use common sense.)
* If you move, you must make another stealth check against all observer's
passive perceptions.
* If you move to a square without cover or concealment, you automatically
become visible.
* Any enemy who you attacked during your turn may, on their
following turn, make an active perception check against your last stealth
check result to try to see you.
This is a
If they fail the check, you remain hidden (and they may not make
another active check until you attack them again).
Superior Cover and Superior Concealment
---------------------------------------
You get a +5 bonus to your stealth check if you have superior cover
or total concealment. If you have both, you have a +10 bonus.
Effect of being hidden
----------------------
You gain combat advantage.
If an enemy is unaware of you, it cannot attempt to attack you.
If an enemy is aware of you, it can attack your square at -5 to hit
(this penalty does not apply to area and close attacks).
Notes
-----
It's going to be useful to keep a note of the maximum of all the enemies'
perception skills during the encounter, so you only need to check one number.
I've missed out the rules for a Distracted creature, since it doesn't apply
outside combat.
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