I'm A Banana
Potassium-Rich
See this is one of the reasons I liked 4e, the rules were codified extremely well. Ever since the first couple play-tests it was obvious a lot of rules in 5e come down to 'we leave it up to the GM'.
Hahaha, I'm afraid that IMXP, the stealth rules in 4e were just as counter-intuitive (ultimately because they work basically the same way: invisible is not the same as hidden, both are distinct states in 4e). I'm reminding players that invisible != hidden CONSTANTLY. Generally, I'd agree with the sentiment, but in this area, 4e's got just as many problems as 5e.
Stealth isn't something that's easy to get right in a natural way without getting waaaay too detailed for ease of use.
'course 5e has a little edge, because no rule is simpler than "If the DM allows it, you can, and otherwise, you can't." Since it's not a "load-bearing" mechanic, there's a lot less riding on it in any particular instance.
Last edited: