zoroaster100
First Post
Leugren, I think your ruling makes sense. I think I will use that as my ruling next weekend unless we get clarification that is different from WOTC before then.
Since the move begins in the open, stealth isn't possible. He's seen by default. It's not until he gets to cover and attempts a stealth action that a roll is needed.Leugren said:1. The rogue gets to make a Stealth check as part of the move action that got him to the position of cover. He get a -5 modifier to the roll if he moved more than 2 squares.
Per the CSR response above, normally passive applies, unless the creatures are making active checks. DM has discretion of course. However, in combat if a creature is focussed on their immediate target, it makes sense they're not simultaneously watching for the sniper in the bushes.2. Each kobold opposes this check with an active Perception roll. If there were 40 kobolds, I'd probably just use their passive Perception scores, but since there are only two, I'd go ahead and roll for each.
Right. If others spot him however, they can run over & kick his ass.3. If the kobold he is targeting with his attack fails his Perception roll, I'd grant the rogue combat advantage against that kobold. The other kobold's perception roll doesn't factor into this equation at all.
The rogue can attempt to make stealth attacks each turn he's behind cover. The kobolds are aware of his position so as you say can make attacks against him with the cover penalty, or run to his spot.4. Since the rogue attacked, I'd rule that he is no longer hidden, so the kobolds can fire back at him with the standard -2 penalty to hit for cover.
Ziana said:Since the move begins in the open, stealth isn't possible. He's seen by default. It's not until he gets to cover and attempts a stealth action that a roll is needed.
For me, the passive vs. active debate comes down to a matter of pure pragmatism. I don't want to roll 40 Perception checks if there are 40 combatants on the field, so I just rule that everyone is effectively taking 10 on their rolls which produces a completely average result for each creature; no really high rolls and no really low rolls. This also has the added advantage that I don't have to keep track of which individual opponents actually made their rolls and which ones failed. Tracking is instead by creature type, since all creatures of the same basic type have the same passive Perception score (e.g. all of the Kobold Skirmishers succeed, but all of the Kobold Minions fail).Ziana said:Per the CSR response above, normally passive applies, unless the creatures are making active checks. DM has discretion of course. However, in combat if a creature is focussed on their immediate target, it makes sense they're not simultaneously watching for the sniper in the bushes.
Sorry, it may seem minor, but there's a difference in how we see this. Per p188: "Stealth: Part of whatever action you are trying to perform stealthily".Leugren said:I believe, but I'm not certain, that we are both saying the same thing here.
Right. His move action cannot be done stealthily. Per the unblocked line of sight rule, he's automatically seen moving into the cover.As long as the kobolds have full line of sight on him, he cannot attempt a Stealth check.
He can make a stealth check as part of an action (eg his attack) once he's behind cover. The move action can't be done stealthily, so the stealth check isn't part of the move action or related to it.During his move action, as soon as he reaches a position that offers him cover, he can attempt a Stealth check. Thus, my statement that "the rogue gets to make a Stealth check as part of the move action that got him to the position of cover" holds true.
Ziana said:He can make a stealth check as part of an action (eg his attack) once he's behind cover. The move action can't be done stealthily, so the stealth check isn't part of the move action or related to it.
Ziana said:Answer from Joe (Wizards CSR) 19/06/2008
So the core question here that I would like to confirm is: each time a player attempts a stealth attack during combat (which could be each round for each stealther), the player's stealth check DC is:
a) the passive perception of their target (since this is the only monster they need to be hidden against)
b) an active perception roll for the target (requiring a roll from both player and DM, each turn)
c) the passive perception of all monsters in range, whether they're involved in this attack or not
d) the active perception checks of all monsters in range (requiring multiple rolls from the DM each turn)
The Stealth check is opposed by a Perception check from each observer. To gain combat advantage on the attack, the attacker only needs to succeed vs the target, though the DM can of course play around with this. Unless characters are actively being perceptive, use the passive value.
The DM will always make the final ruling on any issue that arises.