• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Stealth revision..

bfreakb999

First Post
current stealth rules after revision are...

Steal th: At the end of a move action.
✦ Opposed Check: Stealth vs. passive Perception. If multiple enemies are
present, your Stealth check is opposed by each enemy’s passive Perception
check. If you move more than 2 squares during the move action, you take a –
5 penalty to the Stealth check. If you run, the penalty is –10.
✦ Becoming Hidden: You can make a Stealth check against an enemy only if
you have superior cover or total concealment against the enemy or if you’re
outside the enemy’s line of sight. Outside combat, the DM can allow you to
make a Stealth check against a distracted enemy, even if you don’t have
superior cover or total concealment and aren’t outside the enemy’s line of
sight. The distracted enemy might be focused on something in a different
direction, allowing you to sneak up.
✦ Success: You are hidden, which means you are silent and invisible to the
enemy (see “Concealment” and “Targeting What You Can’t See,” page 281).
✦ Fai lure: You can try again at the end of another move action.
✦ Remaining Hidden: You remain hidden as long as you meet these
requirements.
Keep Out of Sight: If you no longer have any cover or concealment
against an enemy, you don’t remain hidden from that enemy. You don’t need
superior cover, total concealment, or to stay outside line of sight, but you do
need some degree of cover or concealment to remain hidden. You can’t use
another creature as cover to remain hidden.
Keep Quiet: If you speak louder than a whisper or otherwise draw
attention to yourself, you don’t remain hidden from any enemy that can hear
you.
Keep Still: If you move more than 2 squares during an action, you must
make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If
any enemy’s passive Perception check beats your check result, you don’t
remain hidden from that enemy.
Don’t Attack: If you attack, you don’t remain hidden.
✦ Not Remaining Hidden: If you take an action that causes you not to
remain hidden, you retain the benefits of being hidden until you resolve the
action. You can’t become hidden again as part of that same action.
✦ Enemy Act ivi ty: An enemy can try to find you on its turn. If an enemy
makes an active Perception check and beats your Stealth check result (don’t
make a new check), you don’t remain hidden from that enemy. Also, if an
enemy tries to enter your space, you don’t remain hidden from that enemy.





The rogue has abilities such as ..


Chameleon Chameleon Rogue Utility 6
You blend into your surroundings.
At-Will ✦ Martial
Immediate Interrupt Personal
Trigger: You are hidden and lose cover or concealment
against an opponent
Prerequisite: You must be trained in Stealth.
Effect: Make a Stealth check. Until the end of your next
turn, you remain hidden if a creature that has a clear line
of sight to you does not beat your check result with its Per-
ception check. If at the end of your turn you do not have
cover or concealment
against a creature, that creature
automatically notices you.


and..

Shadow Stride Shadow Stride Rogue Utility 10
You silently step from shadow to shadow, slipping past your foes
unseen and unheard.
At-Will ✦ Martial
Move Action Personal
Prerequisite: You must be trained in Stealth.
Effect: You must be hiding to use this power. You can move
your speed. At the end of that movement, if you have
cover
, you can make a Stealth check with no penalty for
moving. If you make the Stealth check, you stay hidden
during your movement.


Given the revision, does that mean that the rogue must have superior cover/concealment for the condition of that ability instead of just having regular cover/concealment? And was the point of this revision merely to make it harder for a rogue to initially get in to stealth, and then more easily maintain it afterward?

ALSO..
could someone please explain the differences between Fleeting Ghost and Shadow Stride. They seem rather similar...
 
Last edited:

log in or register to remove this ad

Ibixat

First Post
Shadow stride allows you to move from say superior cover across an opening into cover or concealment etc and maintain stealth during this trip even if someone has complete unobscured line of sight to you which would end your stealth and allow them to know where you went. Basically you can slip from shadow to shadow and not be seen by anyone even if they get line of sight to you during this movement, and you take no penalty for moving to the stealth check. Shadow stride is similar to fleeting ghost but a bit more powerful. You'd need both to be able to say, go from standing in the center of a room, moving 6 squares to total concealment/cover and stealthing without penalty (fleeting ghost), then double moving another 6 out to a partial concealed and covered area while maintaining the stealth(shadow stride). The creature would see your initial movement, lose your trail when you entered total cover and then when you went back into the open to a place of partial would not see you due to shadow stride, they would think you were still in the general area of where you went into total conceal/cover

Chameleon is something you use on their turn, lets say you are hiding around a corner and a person walks past the edge of the corner, they now have unobstructed line of sight and your stealth is now broken, with chameleon if your roll is better than their perception they do not see you. It's an interrupt, you wait a the corner, bad guy walks past oblivious to your being there and walks down the hall, on your turn you are still not seen by him until the end of your turn, allowing you to have CA against him or move to cover for continued stealth.
 

Nail

First Post
Given the revision, does that mean that the rogue must have superior cover/concealment for the condition of that ability instead of just having regular cover/concealment?
Which ability? Please be clearer when asking a question.

To "start" being hidden, you must have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight.

And was the point of this revision merely to make it harder for a rogue to initially get in to stealth, and then more easily maintain it afterward?
Yes, mostly. Before, a Warlock was the de facto Stealth Machine.
 

bfreakb999

First Post
clarify

Thanks for explaining the differences, i totally did not see one had a trigger to be used.

Also.. just to clarify, NONE of those abilities overrides the condition for stealth which states

Keep Out of Sight: If you no longer have any cover or concealment
against an enemy, you don’t remain hidden from that enemy. You don’t need
superior cover, total concealment, or to stay outside line of sight, but you do
need some degree of cover or concealment to remain hidden. You can’t use
another creature as cover to remain hidden.


So the whole concept of "Shadow assassin" from 3.5 is remedied in this way, correct? They can't use their abilities and sub a comrade in for the use of cover in this way?
 


DrSpunj

Explorer
IIRC it was the first or second round of errata for the PHB so I'm guessing July or August? It's been out for quite some time. There were quite a few threads dissecting the new vs old rules laying around the Rules forum here shortly after these were released as everyone tried to sift through them and get a handle on how things worked with the errata.
 

takipsilim

First Post
So what happens if you're a drow with Chameleon and your Cloud of Darkness dissipates at the end of your turn? What resolves first? If Chameleon, then the enemy still won't see you as your CoD ends if you beat the check. Thus you remain hidden and with CA until your next turn. If CoD goes first, then you need to have had cover and concealment at the end of your turn for Chameleon to still work. What do you think?
 

Eldorian

First Post
So what happens if you're a drow with Chameleon and your Cloud of Darkness dissipates at the end of your turn? What resolves first? If Chameleon, then the enemy still won't see you as your CoD ends if you beat the check. Thus you remain hidden and with CA until your next turn. If CoD goes first, then you need to have had cover and concealment at the end of your turn for Chameleon to still work. What do you think?

Well, Cloud of Darkness lasts till the end of your turn. I'd say, you're in a cloud, your turn ends, the cloud goes away, enemies see you, you use chameleon to interrupt (which you can do because it's no longer your turn, and you can use immediate actions now) being seen, and remain hidden. Good find, that's a great power for a drow rogue. 3 rounds of hidden from Cloud of Darkness.
 

Zelc

First Post
I'm not sure about that. It's not clear from page 269 whether the end of your turn is still considered part of your turn. In Magic the Gathering, for instance, it is.
 

Eldorian

First Post
I'm not sure about that. It's not clear from page 269 whether the end of your turn is still considered part of your turn. In Magic the Gathering, for instance, it is.

I'm not so sure about it now, either. Forget Magic, this is DnD. No matter if the end of your turn happens during your turn or not, it seems that "An immediate action must be triggered by an event or an action on another combatant’s turn."

So no immediate actions between turns either, so I don't think you can chameleon after your turn but before another turn starts, which is a best case scenario for when cloud of darkness ends.

Crazy nitpicky time crap ruins cool ideas sometimes.
 

Remove ads

Top