KahlessNestor
Adventurer
You also have disadvantage on Perception checks with darkvision.
You also have disadvantage on Perception checks with darkvision.
I still feel the specific situation calls for a DM ruling, it's not as black and white as you presented. Just because I can see you DOESNT mean you can auto see me. Other terrain can interfere, other characters may be distracting the target. This is why we use dice to determine outcomes, let the dice decide rather than be the DM who always says NO! After the dice say NO then say the Orc is looking at you, if Yes then the Orc was distracted the the Fighter swing his axe at him!If the orc is in combat, then it's continually looking in all directions and will spot the PC as soon as it tries to attack. You cannot hide from something that can see you. You can't target a foe while you hide behind the rock, because the rock is in the way. If you can see the orc, then you're not fully hidden behind the rock, so the orc can see you just as easily as you can see it.
Partial obscurement isn't enough to hide behind, unless you're a halfling or an elf and the partial cover is coming from an ally or a natural phenomenon (respectively).
Darkvision: characters can see in darkness as if in dim light.Why?
You only need partial concealment to become hidden too (this was clarified in the errata). There's no special rule for becoming unhidden. In fact the rules encourage the DM to adjudicate himself when hiding ends because there are too many factors to consider to write them down as exact rules.Also something missing in this discussion. You only need total concealment or cover to BECOME hidden. I believe you only need partial concealment or cover to REMAIN hidden. So poking your head up doesn't remove hidden until you attack.
In dim light, sure. Most players and DMs I have seen just assume "I have darkvision! I can see everything!" Or they complain "Everyone has darkvision now" and forget it isn't free like that.But that's what I meant earlier. If there's dim light and you have dark vision, you see normally. This removes the disadvantage.
That's not how the game works, though. It actually bothers to go out of its way to say that characters are generally looking in all directions during combat, and you flat-out can't hide from a creature that can see you. That little part of the text was written to specifically address this issue, and it specifically calls out Invisibility as an exception.I still feel the specific situation calls for a DM ruling, it's not as black and white as you presented. Just because I can see you DOESNT mean you can auto see me. Other terrain can interfere, other characters may be distracting the target. This is why we use dice to determine outcomes, let the dice decide rather than be the DM who always says NO! After the dice say NO then say the Orc is looking at you, if Yes then the Orc was distracted the the Fighter swing his axe at him!
Of course it means that. This is why they don't have disadvantage on their perception checks -- they're paying attention. However, being in combat doesn't suddenly turn you into an AEGIS radar; you don't now see everything. People can still hide from you if they're check at stealth is better than your check at perception, as per the rules.That's not how the game works, though. It actually bothers to go out of its way to say that characters are generally looking in all directions during combat, and you flat-out can't hide from a creature that can see you. That little part of the text was written to specifically address this issue, and it specifically calls out Invisibility as an exception.
Again, aware just means their using their perception normally - no disadvantage. That's what alert means as well. It's generally assumed that when you're alert you have no penalty to perception. If you're distracted, you have a penalty. All that passage in the PHB is saying is 'you're not considered distracted while in combat -- ie, no disad because a dragon is trying to bite your head off.The DM only uses dice to resolve a situation if the outcome is uncertain. If the enemy is alert for threats from all directions, and it can see you (because you aren't heavily obscured or behind total cover), then the outcome is certain - "you can't hide". Given the certainty of the outcome, a die roll would be superfluous. For normal case scenarios, where your allies are engaging the enemies and there are no dragons or earthquakes or anything, that falls under the standard general expectations of combat - that is the "in combat" to which the rules refer. Basic combat doesn't count as a special exception in which to invoke the "certain circumstances" in which a creature might be distracted.
You could certainly rule that, and they'd then get disadvantage on their perception check to notice the rogue using his hide check.An exception, where you would need to roll, would be if something entirely unexpected and utterly distracting was preventing the creature from looking around. If the orcs are engaged with your paladin and barbarian allies, but then an earthquake strikes while a gold dragon appears overhead, then that might be a sufficient distraction. The specifics of what would qualify fall to the DM, of course, but it would be difficult to argue that it's unexpected for the person with the big sword to swing it at you.
The enemy knows that you were there, and is constantly alert for the possibility that you might appear again from any angle. This part is explicitly stated in the book as the general assumption for how awareness works during combat.
Your analysis was poorly formatted, due to the constraints of the medium at hand. The short answer is that I agree with (4), and (6) follows from (4), but (7) is based purely on speculation. There is no reason to assume that it is intended for a rogue to hide in order to make sneak attacks every round, especially given that is is much easier to qualify for a sneak attack by virtue of having a nearby ally. If you consider that sneak attack from hiding is only intended to matter against a target that is unaware of you (such as during an ambush - before your ally is in place), then the rules are entirely consistent on this point.
No, this issue was settled long ago. My positions concurs with the consensus gathered at that time, and nothing has changed since then. If nobody else is posting here, it's merely because this issue was settled so long ago that it warrants no further discussion.