I am trying to figure this out, because it seems very buggy to me...
Two situations to deal with...
1: A Rogue sneaking through a castle, comes to a grand hall with pillars set every once in a while, torches on each, some shadows, but not many. He starts stealth in a nice area, successfully sneaking to the next area using shadows, but to get to the next he has to use the pillars and lit areas between... he watches the guards until they are looking away, darts across and hides behind next pillar... BUT! according to RAW all creatures in NON-combat situations have their heads on a swivel at all times, therefore the guards have direct LOS to him and his stealth is auto-broken, rogue is caught and prolly hanged...
2: Ranger sneaking up to a small camp of gnolls, trying to get a good position from which to strike. He lays down on the ground giving the lowest profile. No leaves on ground to give away his stealthy movements, and gently crawls/slides from one rock to another. The rocks give cover, but in between there is none. At the point where the gnolls can see far enough (pretty decent distance) he is automatically seen due to the same rule.
I can assume this is why the rogue gets certain at-wills, to help him roll a stealth check before and after the movement and not break stealth at any point during the movement... but what about the ranger? Does he HAVE to multi into rogue to be able to do standard ranger-y stuff in a ranger-y setting?
And how about, why is it that these guys (guards/gnolls/whatever) can have a passive perception of 10 and auto-break a rogue's or ranger's roll, even if they rolled a 20 (at 1st level at least a 27 if they half paid attention to it)??
Please explain all this to me someone? lol
(I have other concerns with perception and level based checks, such as secret doors and such, but that is later)
Two situations to deal with...
1: A Rogue sneaking through a castle, comes to a grand hall with pillars set every once in a while, torches on each, some shadows, but not many. He starts stealth in a nice area, successfully sneaking to the next area using shadows, but to get to the next he has to use the pillars and lit areas between... he watches the guards until they are looking away, darts across and hides behind next pillar... BUT! according to RAW all creatures in NON-combat situations have their heads on a swivel at all times, therefore the guards have direct LOS to him and his stealth is auto-broken, rogue is caught and prolly hanged...
2: Ranger sneaking up to a small camp of gnolls, trying to get a good position from which to strike. He lays down on the ground giving the lowest profile. No leaves on ground to give away his stealthy movements, and gently crawls/slides from one rock to another. The rocks give cover, but in between there is none. At the point where the gnolls can see far enough (pretty decent distance) he is automatically seen due to the same rule.
I can assume this is why the rogue gets certain at-wills, to help him roll a stealth check before and after the movement and not break stealth at any point during the movement... but what about the ranger? Does he HAVE to multi into rogue to be able to do standard ranger-y stuff in a ranger-y setting?
And how about, why is it that these guys (guards/gnolls/whatever) can have a passive perception of 10 and auto-break a rogue's or ranger's roll, even if they rolled a 20 (at 1st level at least a 27 if they half paid attention to it)??
Please explain all this to me someone? lol
(I have other concerns with perception and level based checks, such as secret doors and such, but that is later)