bardolph
First Post
The Scenario:
A standard 1st level 5 PC party encounters a group of goblins in the woods. Let's say the PCs are: Paladin, Fighter, Rogue, Cleric, Wizard. For the goblins, let's give them:
Let's assume that about 50% of the map has concealment due to forest, with a smattering of cover and difficult terrain. Let's also assume that the beetle is noisy enough to cancel any surprise for the Goblins.
How do you run it? Keep in mind that Stealth +12 is quite formidable for the Goblin Sharpshooters, and is likely to beat the PCs Perception most of the time.
Questions of interest:
A standard 1st level 5 PC party encounters a group of goblins in the woods. Let's say the PCs are: Paladin, Fighter, Rogue, Cleric, Wizard. For the goblins, let's give them:
- 4 Goblin Cutters: Level 1 Minions
- 3 Goblin Sharpshooters: Level 1 Artillery. Stealth +12, +1d6 Damage with CA.
- 1 Fire Beetle: Level 1 Brute
Let's assume that about 50% of the map has concealment due to forest, with a smattering of cover and difficult terrain. Let's also assume that the beetle is noisy enough to cancel any surprise for the Goblins.
How do you run it? Keep in mind that Stealth +12 is quite formidable for the Goblin Sharpshooters, and is likely to beat the PCs Perception most of the time.
Questions of interest:
- When do you allow the Sharpshooters to roll Stealth?
- When do you allow the PCs to roll Perception?
- When do you grant CA to the Sharpshooters?
- What can PCs do to strike back at the Sharpshooters?
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