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Stonefist Academy - 3.5 D&D - OOC - Recruiting Closed
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<blockquote data-quote="Herobizkit" data-source="post: 5658173" data-attributes="member: 36150"><p>I fully endorse the leveling speed! It will seem like a breeze and we'll be playing decent characters in no time. Question tho...</p><p></p><p>This whole 'death' thing. I admit, I've been spoiled the past decade or so; when I make a character, I invest a lot of time and effort coming up with decent back story, plot ideas, and sometimes even research. I've become a huge fan of the story-based game, which usually means death is rare.</p><p></p><p>I've lost a few characters to PBP, not through death, but through lack of follow-through on the game from all involved. It irks me to spend time on the back story only to poof out of existence, and this will likely include death.</p><p></p><p>To that end, running was never an option in said games. Running meant free time for the enemy to kill you while running, and if you were going to die running, you might as well die fighting instead.</p><p></p><p>That said, I'm sure we will all work together to make sure that doesn't happen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5658173, member: 36150"] I fully endorse the leveling speed! It will seem like a breeze and we'll be playing decent characters in no time. Question tho... This whole 'death' thing. I admit, I've been spoiled the past decade or so; when I make a character, I invest a lot of time and effort coming up with decent back story, plot ideas, and sometimes even research. I've become a huge fan of the story-based game, which usually means death is rare. I've lost a few characters to PBP, not through death, but through lack of follow-through on the game from all involved. It irks me to spend time on the back story only to poof out of existence, and this will likely include death. To that end, running was never an option in said games. Running meant free time for the enemy to kill you while running, and if you were going to die running, you might as well die fighting instead. That said, I'm sure we will all work together to make sure that doesn't happen. ;) [/QUOTE]
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