Barastrondo
First Post
Anyone who tells you otherwise, anyone who says it is not adversarial and that the outcome should not be determined in advance, is a fool or a liar.
You roll hardcore when you pretend to be an elf, or you don't roll at all.
Anyone who tells you otherwise, anyone who says it is not adversarial and that the outcome should not be determined in advance, is a fool or a liar.
...I am doing my damndest as a DM to help my players through situations and to keep the story going.
Not the paranoia, the experts bit.
" I don't judge my players on whether or not they're acting like a highly-trained military squad, and they don't play like it."
That only seems to run until combat comes up, at which point the team is expected to play just like those highly-trained military squad. Hell, the whole point of 4e is "YOU'RE THE HEROES!" But all that seems to vanish once the combat ends.
You are suppoed to put the screw to them at any time and in any way you can. Unless you already got a "winner" selected...
Then you arn't a good DM.
Not the paranoia, the experts bit.
" I don't judge my players on whether or not they're acting like a highly-trained military squad, and they don't play like it."
That only seems to run until combat comes up, at which point the team is expected to play just like those highly-trained military squad. Hell, the whole point of 4e is "YOU'RE THE HEROES!" But all that seems to vanish once the combat ends.
 If my players started behaving like a highly trained military squad, I'd wonder when the dopplegangers took over.
 If my players started behaving like a highly trained military squad, I'd wonder when the dopplegangers took over.More like a certainty, at least with every group I've ever DM'ed for.Sure, that's a possibility.
I agree, the fight will be a lot of fun.But then at least you have a potentially fun fight instead of an evening of non-fun checking of every room for non-existent traps.
Having the next encounter be a fight with the local militia, and the encounter after that, and maybe the one after that as well, is not what I find fun.And, of course, the fact that the party is apparently willing to slaughter another adventuring party in cold blood might have plenty of moral and other consequences... which any DM worth his salt should be able to exploit. Which, again, is more fun than checking every floor tile for traps.
You see, my problem isn't that my players are too paranoid or aren't paranoid enough. It's that my players are paranoid when they shouldn't be, and aren't paranoid when they should, despite the blatant clues I give one way or another.
