generalhenry
First Post
it's once every 12 hours
Nah, it's a table problem. The DM is even more at fault than the players when it happens.
From a mechanics stand point, it's not a problem.
It's an RP problem.
Well, here it becomes a game of "chicken" between the DM and the players. It seems that the players know that you aren't prepared to go off-script, and are exploiting the situation.The problem with the story having consequences is that a) it requires a lot more work on the DM beyond just taking the prepublished campaign and running it (now if you're writing your own anyway this might be less problematic) and b) it has to have the potential to result in something really bad that does punish the characters...
...more like GAME START, if you ask me! Having the cultists complete their task is a wealth of plot hooks. Besides, there's no reason why the DM and characters couldn't invent some sort of "second chance" quest to undo the work of the cultists.like a GAME OVER to use KOTS if the bad guys have enough time to complete whatever they're trying to do (without giving spoilers in case anyone is playing as a PC). And then what? I suppose we can apply RetCon (Retroactive Continuity) and say "well, that's what WOULD have happened had you rested. Instead..." although what point do you go back to? Or do you simply say, well, you lost that campaign, let's try another, and this time try to actually do your jobs?
If the DM responds to PC cheese with DM cheese (like rules changes to force certain behavior), that can be a big turn-off as well. One of the big appeals of an RPG is the freedom of choice. Another big appeal is the ability to see the consequences of those choices.I don't want to drive my players off, but I don't want them to be cheesing through this either. If you know up-front that you will have all your healing surges, daily powers, and action points available for your first (only) battle of the day, it gives different tactics and the encounters will be easier. The wizard goes to hide in a corner and uses flaming sphere, sacrificing a standard action as needed to stay within range if the bad guys don't engage... that's just one example.
Definitely. Best is a combination of sticks and carrots.generalhenry said:plot doesn't have to be a stick.
It's not too hard to use it carrot style.
So is that; active 12 rest 6, active 12, rest 6; or active 6, rest 6, active 6, rest 6?it's once every 12 hours
Yeah I remember playing the magic-user who basically became a glorified torch holder after he cast his Sleep and MM. Just think, party behavior would have been a lot different in 2e if the fighters and thieves had used up their best attacks as well after 1 or 2 encounters. This is something of a new twist on an old problem.In 3E the wizard could cast multiple spells at first level and could plink away with his crossbow after that.
But even in 2E when the wizard was done after a single spell the group would go on.
Why? because the world was alive.