Thundershield
First Post
There's also a simple game-balancing element to it.
If we were to let Dexterity replace Strength when it comes to the accuracy of melee attacks, things would look like this:
Strength modifies damage and the few Str-based skills (Athletics. What else?).
Dexterity modifies attack rolls, initiative, Reflex defense, AC, and a wide slew of Dex-based skills (from Acrobatics to Thievery to Stealth, etc.).
No, let the brawny types keep a little reason to stay brawny and enjoy all the goodness you already get from your high Dexterity score.
If we were to let Dexterity replace Strength when it comes to the accuracy of melee attacks, things would look like this:
Strength modifies damage and the few Str-based skills (Athletics. What else?).
Dexterity modifies attack rolls, initiative, Reflex defense, AC, and a wide slew of Dex-based skills (from Acrobatics to Thievery to Stealth, etc.).
No, let the brawny types keep a little reason to stay brawny and enjoy all the goodness you already get from your high Dexterity score.