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Strahd's "The lost Caverns of Tsojcanth" CLOSED

Thanee

First Post
Allyra

“Why don't you take that big flail of yours and use it on the Hextor priest? He's a so much more worthy opponent for a mighty warrior like you!” Allyra calls out to the minotaur, while slowly her invisibility fades as she takes a few steps back.


OOC: Cast Suggestion (DC 19) on Saakrah; Move to J19.
 

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Steve Gorak

Adventurer
Keldar recoils from the pain of the minotaur's blows. I cannot survive another attack like this one.He moves to a more defensive stance, takes a 5ft step back (to M14), and will attack the minotaur right in front of him with his 10 ft reach. A tree protects his right flank, and he hopes the other ennemy next to the minotaur will also move in for an AoO.

OCC: Keldar will fight defensively, and attack the minotaur with his spiked chain (+4 ac, -4 hit, +2 hit from flanking, +2d6 sneak damage)


[sblock=special_abilities_&_Combat_Stats]
Init: + 3
HP: 15/46 (31 damage from minotaur)
Saves
For: +9
Ref: +10*
Wil: +2
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4

Attacks:
Melee, Two-handed:

• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
Ranged:
• +1 composite longbow (+4 Str): +10 to hit, 1d8+5 damage, x3, P, 110ft range


Misc:
Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]
 

Saracor

Explorer
Garon will keep in step with Keldar to flank the minotaur, hoping to cut him down before he does the same to one of them. He will 5' step to J14 and full attack again.

[sblock=Combat Stats]
Init: + 1
HP: [highlight]31/64[/highlight]
AC: 23

Saves
For: +9
Ref: +4
Wil: +3

Attacks:
• +1 Longsword: +13/+8 to hit, 1d8+7 damage, Crit: 19-20/x2
[/sblock]

[sblock=Actions]
5' Step to J14

First Attack (1d20+15=29)
Second Attack (1d20+10=27)

First Attack damage (1d8+7=9)
Second Attack damage (1d8+7=12)

[/sblock]
 

Round 3

Turo hopes his melee-oriented companions realize that he can't reach them to provide healing right away, and hopes that they will take care until he can aid them. Still, he would try; Leaving Eliyyad to deal with the flying wizard, the gnome cleric moves toward the melee, praying to Garl Glittergold as he goes. Channeling another Holy Smite, Turo blasts the area of the melee with celestial power, The Minotaur and the Priest manage to survive the devastating divine attack, but the Drow female blown away to the ground, her fragile body crushed inward.

Keldar recoils from the pain of the Minotaur's blows. I cannot survive another attack like this one. He moves to a more defensive stance and attack the Minotaur right in front of him, the chain opens a deep bleeding gash across the Minotaur's torso, the large humanoid is severely injured.

The weeping mage turn and with a howl cast lightning into the air, seeking to fry the source of such despair, the lightning hits the source of the despair and fry anything that might do it again, the poor wizardess never add a chance, her floating body feather fall like a dead burned leaf from a scorched tree.

Garon will keep in step with Keldar to flank the Minotaur, hoping to cut him down before he does the same to one of them. Even a big Minotaur like this one is still a mortal, the first slice chops the Minotaur's arm, the second thrust penetrates deep into the Minotaur's torso, the big creature falls, head down on the ground, never to move again.

*Thanee, you can change your action, now that the Minotaur is dead.

[sblock=Actions]
Turo – Holy smite burst 20 dmg.
Keldar – 5 ft. to M14, Attack defensively Saakrah 25/20, dmg 12.
Eliyyad – cast Lightning bolt, dmg 26.
Garon – Full atack Saakrah 29/27, dmg 21.
Analia (Drow) – Will save vs. Holy Smite [Fail], Dead.
Allyra – .
Saakrah (Minotaur) – Will save vs. Holy Smite [Fail], Dead.
Bella (half-orc) – Reflex save vs. Lightning Bolt [Fail], Dead.
Guthorm (Human Cleric of Hextor) – Will save vs. Holy Smite [Fail],
Ho-gorrrl (Orc) – Dead.
[/sblock]
 

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Thanee

First Post
Allyra

Seeing her fear about the minotaur thrashing her allies unfounded after all, Allyra quickly surveys the scene and with the leader of the other group alone now, she expects him to do the only smart thing and turn around to flee. In order to prevent him from doing so, she keeps one of her spells ready to be cast any moment.


OOC: Oops, not much left all of a sudden. ;)
Ready Action to cast Web centered on the intersection between K9/L10, in case the Hextor cleric turns to flee (i.e. starts to move away from the group).
 

Round 3 – End of Combat.

Waiting to se what surprise movement the Cleric of Hextor will do, Allyra pause, but the party never thought of the one he actually do.
We'll meet again.
The evil priest says and chants something, he then lower himself and meld into the rocky ground, a moment pass and the priest with all his equipment is no where to be seen, the phrase, the ground swallowed him is the most exact way to describe what you just saw.

*xp updated in the RG.
 



Rhun

First Post
Turo watches as the enemy cleric disappears into the ground. The gnome frowns for a moment, but then turns to consider his companions. "The blessings of the heavens were with us this day," he says, moving to examine Keldar's and Garon's wounds. "This was a great victory."




Drop Searing Light & Monster Summoning III to cast Cure Serious Wounds on Keldar and Garon (3d8+7)


Spells in Effect
Magic Circle vrs. Evil (70 minute duration)

[sblock=Spells & Stats]
AC 22, HP 55/55
Fort +9, Reflx +5, Wil +15


Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Searing Light, Dispel Magic, Summon Monster III + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite
[/sblock]
 

You circle the cliff and spot the camp fire where the other party rested, a large bowl sits atop the fire, the smell of pork stew fills the area, several horses are tied to the cliff, a weird and grotesque defaced statue lies half broken near the entrance.
The track leads to a cavern with an entrance that seems like a fanged maw. The top is jagged and there are rising cones of stones below. The cavern is 20' to 40' wide, 70' long and over 20' high.
It has obviously been used much in the past. The walls and ceiling are blackened by soot, and there are bits of broken furniture and discarded gear scattered around.


*Any plans for the bodies?
 

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