"Stranger Things" RPG

Forgive me. I was being cheeky :)

How did people adapt to the genre? The system looks wasy to grasp but with a good level of choice. I wonder how people adapt to a game where you can't really kill or be killed though. It's a murderhobos worst nightmare!
 

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Fanaelialae

Legend
The Kids on Bikes RPG has an interesting solution to the chosen one issue. Players control regular kids, but they share control of a powered character (like Eleven). Each player is assigned certain traits for the character, and when that trait comes into play they get to run the character.
 

Tom Flanagan

First Post
Forgive me. I was being cheeky :)

How did people adapt to the genre? The system looks wasy to grasp but with a good level of choice. I wonder how people adapt to a game where you can't really kill or be killed though. It's a murderhobos worst nightmare!

Truthfully, our players on the podcast are much more into the character story arcs than character advancement. So the system fit well into their play style.

It's not about level advancement, so any "murder hobo" type of player isn't going to enjoy this type of system.
 

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