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<blockquote data-quote="MarkB" data-source="post: 6069006" data-attributes="member: 40176"><p>Our local gaming community is mainly centred around a club meeting on Friday nights, and we run a wide variety of systems. A few years ago there'd have been at least one table playing D&D at any one time, but these days there's no clear preferred system, and I don't think we've even had a D&D game in play within the last year.</p><p></p><p>Far from losing players as the systems have diversified, our club's steadily gained membership and at present we're up to five tables and running out of extra space to rent at the community centre.</p><p></p><p>There are several overlapping sub-groups that run campaigns outside of club night and I've been in a long-running 4e campaign for years now, running through the original series of 4e adventures that began with <em>Keep on the Shadowfell</em> - but even there we're now well into Epic levels, and there's no telling what we may end up playing after we complete the series.</p><p></p><p>We also have a semi-regular homebrew campaign that originated in 3.5e and transitioned to 4e, but earlier this year we switched that campaign to a FATE-based system, which the GM felt was more adaptable to his gameworld. We didn't shed any players in the transition.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6069006, member: 40176"] Our local gaming community is mainly centred around a club meeting on Friday nights, and we run a wide variety of systems. A few years ago there'd have been at least one table playing D&D at any one time, but these days there's no clear preferred system, and I don't think we've even had a D&D game in play within the last year. Far from losing players as the systems have diversified, our club's steadily gained membership and at present we're up to five tables and running out of extra space to rent at the community centre. There are several overlapping sub-groups that run campaigns outside of club night and I've been in a long-running 4e campaign for years now, running through the original series of 4e adventures that began with [i]Keep on the Shadowfell[/i] - but even there we're now well into Epic levels, and there's no telling what we may end up playing after we complete the series. We also have a semi-regular homebrew campaign that originated in 3.5e and transitioned to 4e, but earlier this year we switched that campaign to a FATE-based system, which the GM felt was more adaptable to his gameworld. We didn't shed any players in the transition. [/QUOTE]
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