Herosmith14
First Post
So, I have a group of friends that I DM for. We don't get to meet that often, but things seem to be becoming more or less regular. They started the campaign new to DnD, so I ran them on LMoP. Since we started, most of them have been able to experience other campaigns and come to the weekly shared campaign we have locally.
Last week, we finished up Lost Mines, and we had been planning on having a setting shift to Tal'Dorei after that, with all but the party rogue shifting characters. As such, using story hooks and fluff from the campaign guide, and my own story crafting, I'm writing up an adventure for them to do next time we meet, which will be rather soon. I've got most of the introductory stuff written up, but I've hit a wall.
The basic set up is I'm using the Deceiver's Legacy hook from the campaign guide. I'm having so that the indebted Tal'Dorei government has secretly hired a bunch of mercs (including the non-rogue party members) to go hunt down the hoard of a dead green dragon down in the Rifenmist (essentially this world's Chult). The adventure is to, well, find the hoard and they get a portion of it. This is where my problem comes in.
The mercs have been searching for two months, with nothing. I'm wanting to leave the adventure fairly unrailroady in the players options for searching. The problem is, I'm not sure how to do that efficiently. One way I've thought of is to have the government managers have set up a large search grid of the area, with various sectors. There could be a couple sectors that haven't been completely searched or have been reported to be "strange" in comparison to the composition of others. I could place the hoard in one of those sectors and hints or whatnot in others, but I'm not really sure about that and don't know where I could find mapping tools suitable for that kind of thing.
I'd appreciate any feedback I can get. Most of my experience has been prefab adventures (which I'm growing less fond of) and short, railroad modules for when I occasionally have to fill in at the before mentioned shared campaign, so this is rather unfamiliar territory for me. Again, thank you for any suggestions.
Last week, we finished up Lost Mines, and we had been planning on having a setting shift to Tal'Dorei after that, with all but the party rogue shifting characters. As such, using story hooks and fluff from the campaign guide, and my own story crafting, I'm writing up an adventure for them to do next time we meet, which will be rather soon. I've got most of the introductory stuff written up, but I've hit a wall.
The basic set up is I'm using the Deceiver's Legacy hook from the campaign guide. I'm having so that the indebted Tal'Dorei government has secretly hired a bunch of mercs (including the non-rogue party members) to go hunt down the hoard of a dead green dragon down in the Rifenmist (essentially this world's Chult). The adventure is to, well, find the hoard and they get a portion of it. This is where my problem comes in.
The mercs have been searching for two months, with nothing. I'm wanting to leave the adventure fairly unrailroady in the players options for searching. The problem is, I'm not sure how to do that efficiently. One way I've thought of is to have the government managers have set up a large search grid of the area, with various sectors. There could be a couple sectors that haven't been completely searched or have been reported to be "strange" in comparison to the composition of others. I could place the hoard in one of those sectors and hints or whatnot in others, but I'm not really sure about that and don't know where I could find mapping tools suitable for that kind of thing.
I'd appreciate any feedback I can get. Most of my experience has been prefab adventures (which I'm growing less fond of) and short, railroad modules for when I occasionally have to fill in at the before mentioned shared campaign, so this is rather unfamiliar territory for me. Again, thank you for any suggestions.