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Stun: The Fun-Killer
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<blockquote data-quote="ezo" data-source="post: 9296761" data-attributes="member: 7037866"><p>I've never had any issue with Stun, personally, and I don't equate the "losing your turn" means you don't get to have fun. IME, when a PC gets stunned, it creates tension and the other PCs need to step up to protect the stunend PC if possible.</p><p></p><p>But, since I love house-rules, I hope any insights might help.</p><p></p><p>Over all, I think it is pretty solid. A little rewording to clarify losing concentration, maybe, and separate the third line into multiple lines so it doesn't run on as much.</p><p></p><p></p><p>No, I think it is fine. Half speed, disadvantage on ability checks, attacks, and certain saves is almost like given three temporary levels of exhaustion--fairly impactful.</p><p></p><p>Finally, I know others have commented "don't impose this on PC features like monks", but IMO any house-rule that can affect one side, has to affect the others. Monk's stunning is too powerful IME because stun is too powerful. Your house-rule still makes it very strong, while not rendering the DM's creatures useless--which ruins the fun for the DM, right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9296761, member: 7037866"] I've never had any issue with Stun, personally, and I don't equate the "losing your turn" means you don't get to have fun. IME, when a PC gets stunned, it creates tension and the other PCs need to step up to protect the stunend PC if possible. But, since I love house-rules, I hope any insights might help. Over all, I think it is pretty solid. A little rewording to clarify losing concentration, maybe, and separate the third line into multiple lines so it doesn't run on as much. No, I think it is fine. Half speed, disadvantage on ability checks, attacks, and certain saves is almost like given three temporary levels of exhaustion--fairly impactful. Finally, I know others have commented "don't impose this on PC features like monks", but IMO any house-rule that can affect one side, has to affect the others. Monk's stunning is too powerful IME because stun is too powerful. Your house-rule still makes it very strong, while not rendering the DM's creatures useless--which ruins the fun for the DM, right? :) [/QUOTE]
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