Achan hiArusa said:
I have no problems with hosing characters (the beholder thing I can see the player's shouldn't know everything; losing magic items because of a time stop, I can see that too, your uberpower sword is just too uberpowered, I solve that by not giving out too many magic items except as plot points; and the dozen chained tarrasques, for petes sake, they're chained its not like you couldn't walk around them, maybe they were there for a reason, and that reason wasn't because of fighting). My players have come to expect it.
I agree that keeping players on their toes is a good thing. However, if you're going to break game-world continuity in favor of DM-creations, you'd better have some pretty good reasons. Otherwise, I wouldn't want to play in your game. A beholder that can fire into its Anti-Magic cone of effect is dreadfully over-powered, and should only be used if the players have been given some kind of fore-knowledge of this powerful entity.
I agree that if I saw a bunch of Tarrasques, I'd probably be curious enough that even if I expected a bad DM-ing experience, I'd stay just to see what happens next...
1) Excessive combat because he couldn't think of a story or because he's mad at us for not following his storyline.
Example: We were playing in a Mezzoberrazan (sp?, ah, who cares it a ficitional city anyway) and were told to make what ever we wanted as long as it was ECL 6, but that it was going to be a political game. The guy then never read the boxed set and they just put us in combat after combat. We were using character trees (modified from Dark Sun) and my first character was not a combat monster (He was a Drow Sorceror Drug Push..er..Apothecary), so I went to make two combat characters, of course, with the excessive combat I abused the rules a little bit (I made a combined Tanarukk-Orog crossbreed and showed him the rules, the other character was a Nezumi Psychic Warrior/Bladedancer, man he could book). At that point he just turned up the combat meter.
Yes, this kind of DMing sucks. However, one of the players in my game always talks about what a role-player he is, but he gets upset if there isn't major combat in every game session... So, I guess it comes from both sides of the Screen.
2) Railroading us into HIS storyline
I've had a DM (above) and a Storyteller (different guy) do this. He has loving crafted a story that he wants to run and no matter what we do we can't get off the rails, to the point of him rewritting our actions to conform to his game. Might as well read a book at that point.
I'm in this situation, now, though without the "rewriting" issues. I'm in three games, one of which I run, the other two in which I play. One of the games involves a DM who's developed "a very detailed plot you'll all love when you uncover it!" Recently, we discovered that it would be up to us to stop a cell of the Cult of the Dragon from creating a Dracolich. We're all 5th and 6th level (there are 5 of us). The Cult members are 13th level and higher.
Quite in-character, my druid said, "I don't think I can serve my god or nature by dying, senselessly. I think we should report this to someone who can handle it, and get out of here with our hides." The DM looked noticeably upset by that comment. As the game session ended, he said, "You guys can leave this quest, if you want. But you'll each have to give me a pretty good reason why you're willing to let Dracoliches take over the world..." Obnoxious.
3) The UberNPC
Oh, I really hate this one. The DM (same one above) creates this guy and our job is to get him to the climax and let him save the world. Not that he couldn't get there himself, we just end up being his flunkies. After a point we just started wasting entire sessions try to convince the guy to stay home and let us do this ourselves, or plotting to kill the uberNPC. In the end it doesn't matter, because we can't handle the task ourselves. The Storyteller also suffers from the "I'm mad at you guys because you don't think my story is the coolest" and the excessive ST talking to himself syndrome (while we sit there).
I could see having someone important be an NPC, but it really has to be done right. Obviously, the players need to feel like they're the center of all of the action. It would be better if this NPC were unable to complete his/her quest without the PCs to help him. I don't think I'm a good enough DM to pull this plot off, yet. I'd be really nervous about trying.
4) Favored Player Syndrome
Usually applied to the Significant Other, but it could very well just be a friend. Instead of the UberNPC we have the UberPC which happens to belong to the DM's SO/Best Friend. Without him/her the game doesn't go.
This is the other game I play in. A good friend (who is very much into anime) has developed an anime-esque plot that wholly depends on my PC. It's so bad, that if my PC doesn't do something, it can't get done, because the other players can't "see" what I can, or can't "hit" the monsters: only I can.
I finally had a good sit down with him last week and asked him to make my character a sub-plot and to make sure the other players aren't getting bored (technically too late). I like this guy, and I think he has potential, but it's bad when you're the only one doing anything for 4+ hours.
5) The DM doesn't want to run
This is a problem I suffer from. When I don't want to run or I am having an off day the game suffers. So we usually take a break from Kult or Vampire or D&D and we let some else run. We have short pick up games of Exalted or Paranoia XP that allows someone else to run.
I don't see this as a problem so long as the DM announces his intent before game-day. Sometimes we all need to get away from the game. I'll suggest board-games, other role-playing games, movies, or even just not getting together for once... I think the DM should be able to give the players at least a full-day's notice, though, to be fair.
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It's interesting to me, reading the "Stupid Players" thread and then reading this one. Though this thread has some folks mentioning what I consider to be some pretty dumb things, for the most part, it's folks pointing out their own mistakes, or ones they expect they'd make. All-in-all, a useful thread with some light humor mixed in.
However, the "Stupid Players" thread reads like a list of DMs I'd never want to play with. Many of them are condescending, or downright nasty regarding current or former players. They seem to have huge issues with DM vs. Player Syndrome; railroading; development of apropriate challenges; or any number of other problems. I fully expect that if their players could post anonymously, they'd post about those guys in this thread.
If there's one thing I'd like all DM's to admit, it's that, "My game can always be better than it is right now." A little humility goes a long way.