cbwjm
Seb-wejem
I guess my problem is that I like the idea of the class, I like 98% of the execution, but certainly makes the other 2% that drives me nuts stand out.
Fair enough. I'm sure if I looked at some of the subclasses I'd find things that stand out as weird. I think it has been mentioned that a rogue scout would still gain thieves' cant and thieves' tools which I find to be kind of weird. It's one reason why I think it would be better for all subclasses to start at level 1. That way you could say that a thief and assassin gain thieves cant and thieves tools while a rogue starting as a scout might gain another language and survival instead. Currently, the scout starts out as a typical rogue, doing the normal rogue duties and suddenly at level 3, they become skilled nature guides. I do find that odd.