RandomUsernamehmimo71
Explorer
In my game I've been using a variant system I've been calling Subskills.
Basically you can put a skill point into a skill, such as spot, as normal... Or, you can put it into a subskill, such as read lips, and have get two ranks in the subskill.
So a character could conceivably put 4 ranks into spot, and an additional 2 ranks into read lips. This would give him a Skill bonus of 4 when generally spotting things, and a bonus of 8 when trying to read lips.
My thought is for balance, you still should not be able to have more ranks in a skill (including skill and subskill) than your max ranks. Otherwise, people might abuse this idea horribly... We've been playing it this way in my game, but I'm open to ideas.
It's particularly useful for knoweldges, as otherwise people wouldn't put in many ranks at all.
Thoughts greatly appreciated.
Basically you can put a skill point into a skill, such as spot, as normal... Or, you can put it into a subskill, such as read lips, and have get two ranks in the subskill.
So a character could conceivably put 4 ranks into spot, and an additional 2 ranks into read lips. This would give him a Skill bonus of 4 when generally spotting things, and a bonus of 8 when trying to read lips.
My thought is for balance, you still should not be able to have more ranks in a skill (including skill and subskill) than your max ranks. Otherwise, people might abuse this idea horribly... We've been playing it this way in my game, but I'm open to ideas.
It's particularly useful for knoweldges, as otherwise people wouldn't put in many ranks at all.
Thoughts greatly appreciated.