Wormwood
Adventurer
This in spades.Party level X, DMPC level X-1. Result? Happiness.
Party level X, DMPC level X+1. Result? Misery.
This in spades.Party level X, DMPC level X-1. Result? Happiness.
Party level X, DMPC level X+1. Result? Misery.
Forked from: What was your irritating DmPC's backstory?
This question has cropped up before and, to my recollection, players' experiences of "pet" NPCs have been largely negative.
As a player, have you ever had a good run with a DMNPC/PCNPC/whatever? Or as a DM, have you ever successfully included a favourite NPC?
I've run one in a couple of campaigns - an old PC of mine I like to throw in for my own fun. I seek a lot of feedback from my players, and I don't get the impression he's regarded as an annoyance or Mary Sue.
The key (I hope) is not to make the NPC in any way crucial to the campaign. My guy's usually lurking somewhere around the adventure area, and if the PCs interact they might get a clue to an "Easter egg" - a bonus cache of treasure or a shortcut to a character goal - but only ever as an optional side-quest. I certainly don't force him upon the party.
I've also found it useful for including off-colour or comical side-quests. So, if a given campaign centers on military aspects of an orc invasion, my dude might lead the party on a creepy mission to a vampire's den, or a farcical myconid chase as relief from an otherwise gritty and murderous campaign. That way, the players know where to go for something a bit different.
Your experience?
I've run one in a couple of campaigns - an old PC of mine I like to throw in for my own fun. I seek a lot of feedback from my players, and I don't get the impression he's regarded as an annoyance or Mary Sue.
More agreement.Party level X, DMPC level X-1. Result? Happiness.
Party level X, DMPC level X+1. Result? Misery.
It's a good point, but for most people, going to a friend's arts performance/exhibit is a rare, one-off thing, and giving them uncritical support is an obligation. I don't think many people could keep that up if they relied on that friend for entertainment during a huge chunk of their leisure time each month.Mark said:Not saying this is necessarily similar to your case, but I went to a play last night and listened afterward as a few dozen people who stuck around glad-handed and patted the performers on the back. I have seen worse plays but to listen to the accolades, one would have thought we were backstage at the Tony Awards.
It's hard to be objective and direct with someone who has obviously done a lot of work preparing an entertainment. With store-bought adventures and campaigns, the feedback has some wiggle room as to whether flaws come from the material or the presentation. With a self-written, one-man show, anything said speaks directly to the talents of the one person.
I think players walk on eggshells when critiquing DMs in most cases and we never get one hundred percent honest feedback. It's best to avoid aspects that can too easily become or be seen as self-indulgent.
This. In most of this thread's success stories, I see the relevant character as an NPC ally, going by the terminology in the DMG.I think this is semantics.
When a DMPC is successful, no one calls it a DMPC. They call it an NPC.