Controversial OP!
As a GM I don't believe in niche protection, players should be able to play whatever they want, the group is not entitled to a tank or a healer or an arcanist etc if no one wants to play one. If the players wish to talk among themselves about what would be an optimal PC combo team that's fine, but I have no desire to impose one. In many of my games the PCs are a random assemblage. In my Wilderlands 5e campaign the current groups are:
Group 1
Barbarian-17
Barbarian-14
Fighter-11
Group 2
Barbarian-7
Barbarian-7
Fighter-7
Sorceress-7
That works fine IME. There is certainly no need to only have eg one stealth ranged PC. An all stealth-range group would be just as much fun.
My advice to the OP would be to play your PC and not worry about what other people are playing. If you feel your PC is massively underpowered compared to a new player's PC that might be an issue worth raising with the GM, to nerf one or boost the other.
As a GM I don't believe in niche protection, players should be able to play whatever they want, the group is not entitled to a tank or a healer or an arcanist etc if no one wants to play one. If the players wish to talk among themselves about what would be an optimal PC combo team that's fine, but I have no desire to impose one. In many of my games the PCs are a random assemblage. In my Wilderlands 5e campaign the current groups are:
Group 1
Barbarian-17
Barbarian-14
Fighter-11
Group 2
Barbarian-7
Barbarian-7
Fighter-7
Sorceress-7
That works fine IME. There is certainly no need to only have eg one stealth ranged PC. An all stealth-range group would be just as much fun.
My advice to the OP would be to play your PC and not worry about what other people are playing. If you feel your PC is massively underpowered compared to a new player's PC that might be an issue worth raising with the GM, to nerf one or boost the other.
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