Paul Strack
First Post
Speaking about your ruling I find that this would lead to a big disadvantage to the players in that these monsters are only throw away villains who are almost supposed to die while your players are now at a much bigger risk of dying and causing a party wipe. If you plan to use this to challenge them then it may work, but I could foresee if the players all getting killed off, or they simple nova during the sudden death round and finish off enemies that much quicker.
I am not out to kill my PCs. I regularly throw N+2 and N+3 encounters at them, and no one has every been seriously at risk of dying. I manage to knock one PC down to 0 hit points in about 50% of the fights, and in the other half the fights, no PC goes down at all. No PC has ever been down long enough to fail more than a single death save for the entire campaign (level 1 to 6 so far).
I suspect that the Sudden Death rules will increase the chance of the monsters getting lucky and putting an extra PC down before they fall. Occasionally having two PCs go down in a single fight would be great (and by down, I mean 0 hp, not dead). The rest of the time, I think the PC could quickly knock off the rest of the monsters without taking any serious damage at all. Either possibility (a bit of extra pain or quick monster wipe out) works for me.