Starfox
Hero
This `[Automatic aid other] is one thing I disagree with. I think the players should have to decide whether to Aid Another before rolling. It makes this a real tactical decision: do you go for a safe bonus or do you take a crap-shot to win the round. The "best" strategy isn't obvious. Making a roll automatically count as Aid Another if it fails removes this strategic element.
I added it to encourage off-beat options, Someone thinks it makes sense to use an oddball skill he's not very good, he's at least helping a little by supporting. I think its a better idea to increase the DC of the task rather than remove the automatic aid other.
As for the tactical choice, I prefer a role-playing choice where the mechanics (like choosing to aid or to act) in the background. But I can see the merit fo your idea.
Otherwise I've not got a lot to report here, I'll continue to try this out and let it simmer for a while while happily reading any and all comments here.