Monkey Boy
First Post
Lord Zardoz said:Brutal Strike is on the list simply because it can be scary effective. On Power Attacked hits, must make a "Fort save at DC 10 + your extra damage from the Power attack feat" or be Dazed.
Brutal strike does not daze your target as indicated by the feat summary table, it sickens them (see feat text). Text trumps table.
Feat wise I'd suggest -
power attack (PHB) - this is where your damage comes from,
cleave (PHB) - pre-req feat but can also mean an extra attack
improved bullrush (PHB) - pre-req feat
shock trooper (CW) - power attack now reduces your AC rather than your chance to hit
(mix in 2 levels of fighter to nab weapon focus: greatclub and 3 mountains (CW))
Your damage output will be impressive without moving too far from core. Add Lion totem barbarian from Complete Champion (swap out your extra 10' speed for pounce). Add whirling frenzy variant from unearthed arcana for an extra attack and you have 3 attacks on the charge. 3 moutains is a great addition as if you hit your opponent twice in a round they must save or be nauseated (move actions only).
Whirling rage variant lion totem barbarian with Greatsword
Attack sequence on charge is (+8 BAB + 6 rage str +2 Magic wpn +2 charge -2 whirl rage) Damage is 2d6+9str+16powerattack+2magic
So: +16/+16/+11 (2d6+27) or around about 60-70 points in a round (max 117). With 3 mountain if you hit them twice they need to make a save DC 20 or be nauseated.
Look to nab Leap attack from complete adventurer for a significant power boost.
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