hawkeyefan
Legend
Do you have suggestions for any RPGs or Social/Exploration rules modules that you think would add to our 5e games?
A quick and easy mechanic that you can "drag and drop" into 5E are Clocks from Blades in the Dark. You can set up a lot of situations with Clocks, and it's easy to track... you just jot it down on scrap paper and mark things as you go. You can use competing clocks... one indicating success and one for failure. You can use them in short individual scenes, or to mark progress toward a goal over a longer period of time.
You may need to tweak things a bit to fit the 5E system... like establishing a tiered DC. Like DC 15 mark one tick on the clock, DC 20 mark two. That kind of thing.
I've used Clocks in D&D that way in the past, and it's pretty easily and quickly handled at the table, and it's easily understood by the players.