Nail
First Post
I thought it might be fun to post the house rule feats my Clr 19 has. He's focused on summoning - has been since 5th level - and since level 9 he's been in a home-brew PrC that focuses even further on summoning. I (and my DM, I'm sure) would appreciate comments, if you've got 'em.
In addition to the 2 house rule feats below, my Clr 19 has Domain Spontaneity (Summoning). IIRC, that feat is in CD. We've changes the domain spell list, however, so that each level is simply that level's Summon Monster spell. (IOW, we removed the Planar Ally spells from the list. Why have a spell you may never use - due to XP and gp cost - instead of just having the complete SM set?)
FEATS:
SACRED SUMMONING [DIVINE]
Prerequisite: Ability to turn undead, caster level 3+.
Benefit: By using a turning attempt as a free action, each creature you conjure with your next conjuration (summoning) spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
note: When I started out, the idea just rankled that my Clr would have to take a useless feat (Spell Focus: conjuration) in order to take an only moderately useful feat (Augment Summoning), all to show the PC was focused on summoning. I invite you to look at the numbers - don't forget to look at AC - giving a +4 to Str and Con of the summoned monsters bumps their combat abilities up to only "acceptable" in most cases.
RAPID SUMMONING [GENERAL]
Prerequisite: Sacred Summoning or Augment Summoning
Benefit: You may reduce the casting time of the Summon Monster spell to a standard action.
note: Given the feat chain required, as well as the ridiculous normal casting time.. ...well, this one was a gimme. Why was the summon monster spell 1 round casting time to begin with?
In addition to the 2 house rule feats below, my Clr 19 has Domain Spontaneity (Summoning). IIRC, that feat is in CD. We've changes the domain spell list, however, so that each level is simply that level's Summon Monster spell. (IOW, we removed the Planar Ally spells from the list. Why have a spell you may never use - due to XP and gp cost - instead of just having the complete SM set?)
FEATS:
SACRED SUMMONING [DIVINE]
Prerequisite: Ability to turn undead, caster level 3+.
Benefit: By using a turning attempt as a free action, each creature you conjure with your next conjuration (summoning) spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
note: When I started out, the idea just rankled that my Clr would have to take a useless feat (Spell Focus: conjuration) in order to take an only moderately useful feat (Augment Summoning), all to show the PC was focused on summoning. I invite you to look at the numbers - don't forget to look at AC - giving a +4 to Str and Con of the summoned monsters bumps their combat abilities up to only "acceptable" in most cases.
RAPID SUMMONING [GENERAL]
Prerequisite: Sacred Summoning or Augment Summoning
Benefit: You may reduce the casting time of the Summon Monster spell to a standard action.
note: Given the feat chain required, as well as the ridiculous normal casting time.. ...well, this one was a gimme. Why was the summon monster spell 1 round casting time to begin with?
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