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<blockquote data-quote="Scion" data-source="post: 2499171" data-attributes="member: 5777"><p>In any event, it looks like your guy has the following:</p><p></p><p>- Ability to spontaneously cast any summon monster spell by converting an equivalent level spell slot</p><p>- +2 caster level for all summon monster spells (and possibly other summonings, I dont have that book with me)</p><p>- Cast summon monster spells as a standard action (so that even if you choose to metamagic them it will still only be a full round action instead of a 1 round action)</p><p>- Spend 1 turn attempt to give the summonings +4 enhancement bonus to str and con</p><p>- Access to every level of summon monster</p><p>- Potential limitation based on alignment and/or diety (I do not know the specifics here)</p><p></p><p>Plus all of the clerics beanies:</p><p>- d8 hd</p><p>- all armor proficiencies</p><p>- medium BAB</p><p>- 2 good saves</p><p>- two domains (one was already chosen above)</p><p>- access to full spell list (at level one this gives the cleric more unique spell choices total than a 20th level psion has for powers)</p><p>- ability to turn undead</p><p>- large amount of spells useable per day (in converting to equivalent spell points the cleric has more than the psion)</p><p>- spontaneous cure or inflict</p><p>- potential for alignment restricted casting</p><p>- ability to turn undead</p><p></p><p></p><p>This guy is a huge powerhouse of destruction and doom, especially with those summon monsters. They are difficult to dispel, they pop into play immediately, they are very tough by spending a resource that the cleric isnt likely to use anyway.</p><p></p><p>The cleric himself is much, much tougher than the psion could ever hope to be. And with this setup he is also much better at just about everything the psion shaper could do in his specialty.</p><p></p><p>Summoning those monsters have a lot of in combat potential, but they also have a great deal of 'out' of combat potential.</p><p></p><p>Their list of special abilities is very broad and they have a large range of spell like abilities as well.</p><p></p><p></p><p>The astral constructs tend to be better bruisers in combat (Generally having better AC and being constructs, although those are typically the main advantages) but the summonings have many other areas where they shine.</p><p></p><p>But from your arguements in the other thread it seems like the psion being marginally better in one area more than makes up for your characters being better in 'every single other area that there is'.</p><p></p><p>That just seems wrong to me.</p></blockquote><p></p>
[QUOTE="Scion, post: 2499171, member: 5777"] In any event, it looks like your guy has the following: - Ability to spontaneously cast any summon monster spell by converting an equivalent level spell slot - +2 caster level for all summon monster spells (and possibly other summonings, I dont have that book with me) - Cast summon monster spells as a standard action (so that even if you choose to metamagic them it will still only be a full round action instead of a 1 round action) - Spend 1 turn attempt to give the summonings +4 enhancement bonus to str and con - Access to every level of summon monster - Potential limitation based on alignment and/or diety (I do not know the specifics here) Plus all of the clerics beanies: - d8 hd - all armor proficiencies - medium BAB - 2 good saves - two domains (one was already chosen above) - access to full spell list (at level one this gives the cleric more unique spell choices total than a 20th level psion has for powers) - ability to turn undead - large amount of spells useable per day (in converting to equivalent spell points the cleric has more than the psion) - spontaneous cure or inflict - potential for alignment restricted casting - ability to turn undead This guy is a huge powerhouse of destruction and doom, especially with those summon monsters. They are difficult to dispel, they pop into play immediately, they are very tough by spending a resource that the cleric isnt likely to use anyway. The cleric himself is much, much tougher than the psion could ever hope to be. And with this setup he is also much better at just about everything the psion shaper could do in his specialty. Summoning those monsters have a lot of in combat potential, but they also have a great deal of 'out' of combat potential. Their list of special abilities is very broad and they have a large range of spell like abilities as well. The astral constructs tend to be better bruisers in combat (Generally having better AC and being constructs, although those are typically the main advantages) but the summonings have many other areas where they shine. But from your arguements in the other thread it seems like the psion being marginally better in one area more than makes up for your characters being better in 'every single other area that there is'. That just seems wrong to me. [/QUOTE]
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