Cpt_Micha
First Post
I am working on Summon rules. But before you go "Micha we already have those, and summoned meat shields/extra actions are bad for the game balance" I know, and have already taken this into account.
First off, Summons are not recommended for standard party sizes or larger unless everyone has a Summon. They are made to help offset anything the party lacks. The Summon is not under the control of the Pc for another thing.
Think of them as Functioning like they do in Final Fantasy 12. (maybe even with them replacing the party in the more powerful summons' cases.)
What I need is help creating this, I have a vague idea where to start with this, and it starts with a Feat.
This Feat is called for lack of a better term until I come up with a better one later. Summoner. This feat is a feat you must take up at 1st or 2nd level. If it has a second requirement (such as a stat) I am uncertain yet, which is where you guys come in.
The other thing to know about Summons is the Summons themselves. Let's discuss this as well. Obviously you can't just go around handing out Summoning power as an At will ability. No this is a daily. Pure and simple. Maybe something weak (say a minion) is a per encounter ((Unless it's a pack of minions)) but for the most part the Summons are a daily.
You get one Summon per tier, and you may only have One Summon out at any point in time or else they will fight each other and then proceed to fight the party.
Now, as for what the Summons are, pretty much anything in the Monster Manual can be a Summon.
You can not have a Summon higher level than your Summoner.
Summons scale with level, gaining experience points at a rate equal to what they deduct from the party xp total (or the total xp given in an encounter which ever is smaller) at the end of a given encounter which is equal to the xp value of the monster manual entry. What rate they level up at I am not sure of just yet. (Thinking using the normal xp table for simplicity)
That's what I've got so far guys. Any help would be greatly appreciated.
First off, Summons are not recommended for standard party sizes or larger unless everyone has a Summon. They are made to help offset anything the party lacks. The Summon is not under the control of the Pc for another thing.
Think of them as Functioning like they do in Final Fantasy 12. (maybe even with them replacing the party in the more powerful summons' cases.)
What I need is help creating this, I have a vague idea where to start with this, and it starts with a Feat.
This Feat is called for lack of a better term until I come up with a better one later. Summoner. This feat is a feat you must take up at 1st or 2nd level. If it has a second requirement (such as a stat) I am uncertain yet, which is where you guys come in.
The other thing to know about Summons is the Summons themselves. Let's discuss this as well. Obviously you can't just go around handing out Summoning power as an At will ability. No this is a daily. Pure and simple. Maybe something weak (say a minion) is a per encounter ((Unless it's a pack of minions)) but for the most part the Summons are a daily.
You get one Summon per tier, and you may only have One Summon out at any point in time or else they will fight each other and then proceed to fight the party.
Now, as for what the Summons are, pretty much anything in the Monster Manual can be a Summon.
You can not have a Summon higher level than your Summoner.
Summons scale with level, gaining experience points at a rate equal to what they deduct from the party xp total (or the total xp given in an encounter which ever is smaller) at the end of a given encounter which is equal to the xp value of the monster manual entry. What rate they level up at I am not sure of just yet. (Thinking using the normal xp table for simplicity)
That's what I've got so far guys. Any help would be greatly appreciated.
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