Felnar
First Post
in response to this thread http://www.enworld.org/showthread.php?t=156834
what reason is there to not allow armor to be sundered?
if you can think of a reason please post it in that thread ^^^^^^
here i'd like to discuss mechanics for sundering armor
i'd like a system for damaging armor that isnt used for every hit, but is an additional tactical option for combat
here's my initial idea:
Sundering Armor - as Sundering a Carried or Worn Object from PHB with following modifications
An armor's AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character + any dodge, deflection, or shield modifiers.
Armor reduced to zero hit points functions normally. Then for every 5 hit points below zero, the AC bonus of the armor is reduced by 1. When it's reduced to +0 armor bonus (ie. taken double its max hitpoints) it is destroyed (unrepairable)
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I still need something for scaling when armor loses armor bonus for smaller and larger sized armor
i'm not sure i have the right modifiers for the armors AC
also, magic armor adds more hitpoints than normal armor bonus would, so figuring when it should lose armor bonus is more complex
Edit: armor has hardness as normal based on its material. And possibly masterwork quality should add to the armors hardness or hitpoints
okay, have at it
remember, this is for discussing the mechanics, not if they should be used
what reason is there to not allow armor to be sundered?
if you can think of a reason please post it in that thread ^^^^^^
here i'd like to discuss mechanics for sundering armor
i'd like a system for damaging armor that isnt used for every hit, but is an additional tactical option for combat
here's my initial idea:
Sundering Armor - as Sundering a Carried or Worn Object from PHB with following modifications
An armor's AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character + any dodge, deflection, or shield modifiers.
Armor reduced to zero hit points functions normally. Then for every 5 hit points below zero, the AC bonus of the armor is reduced by 1. When it's reduced to +0 armor bonus (ie. taken double its max hitpoints) it is destroyed (unrepairable)
------
I still need something for scaling when armor loses armor bonus for smaller and larger sized armor
i'm not sure i have the right modifiers for the armors AC
also, magic armor adds more hitpoints than normal armor bonus would, so figuring when it should lose armor bonus is more complex
Edit: armor has hardness as normal based on its material. And possibly masterwork quality should add to the armors hardness or hitpoints
okay, have at it
remember, this is for discussing the mechanics, not if they should be used
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