mrpopstar
Sparkly Dude
From a purely mechanical perspective, how does this look?
Seeking thoughts on numbers, balance, crunch, etc. Have I broken anything? Fixed anything?
Design goal: Reduce the armor table to its most basic elements.
Armor | Armor Class (AC) | Strength | Stealth |
Light armor | 11 + Dex modifier | -- | Disadvantage |
Light armor, masterwork | 12 + Dex modifier | -- | -- |
Medium armor | 14 + Dex modifier (max 2) | -- | Disadvantage |
Medium armor, masterwork | 15 + Dex modifier (max 2) | -- | -- |
Heavy armor | 16 | Str 13 | Disadvantage |
Heavy armor, masterwork | 18 | Str 15 | Disadvantage |
Shield | +2 | -- | -- |
Seeking thoughts on numbers, balance, crunch, etc. Have I broken anything? Fixed anything?
Design goal: Reduce the armor table to its most basic elements.
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