Light Armor. If you wear light armor, you add your Dexterity modifier,
to a maximum of +4, to the base number from your armor type to determine your Armor Class.
Medium Armor. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. The weight of medium armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than 13.
Heavy Armor. If you wear heavy armor, you do not add your Dexterity modifier to the base number from your armor type to determine your Armor Class. The weight of heavy armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than 15. The bulk of heavy armor also imposes disadvantage on Dexterity (Stealth) checks.
(Note: A dwarf's speed is not reduced by wearing medium or heavy armor.)[/SIZE][/indent]
Seeking thoughts on numbers, balance, crunch, etc. Have I broken anything? Fixed anything?
Design goal: A rich reductiveness.
- Material as an aesthetic choice (e.g. hide, mail, plate).
- Medium armor supportive of Strength-focused characters.
- Reel in Dexterity ever so slightly.