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Superior Implement (accurate).

If I have a regular magic staff + 2, and then take the superior implement feat (accurate); would this +1 from the accurate add +1 to hit with my implement attacks when using my +2 regular magic staff?
 

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A +2 Accurate Staff ??? If I wanted such an implement, then would one have to buy an Accurate Superior Implement, then use the Enchant Magic Item ritual (or Transfer Magic ritual) to add an enhancement bonus to the Superior Implement - then take the Superior Implement (Accurate) feat?
But I wonder why there is no mention of an already existing >enchanted< Superior Implements, under magic items and treasure? Or maybe there is and I'm just blind?
What am I missing?
 
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A +2 Accurate Staff ??? If I wanted such an implement, then would one have to buy an Accurate Superior Implement, then use the Enchant Magic Item ritual (or Transfer Magic ritual) to add an enhancement bonus to the Superior Implement - then take the Superior Implement (Accurate) feat?
But I wonder why there is no mention of an already existing >enchanted< Superior Implements, under magic items and treasure? Or maybe there is and I'm just blind?
What am I missing?

Yes, you would have to find/enchant/transfer a +2 enchantment of some sort to an accurate staff. Superior implements are a separate sub-type of implement. They were introduced in PHB3 as an additional implement rule. So an implement has a base type (staff, wand, rod, etc) and then it MAY also be superior (with one of various properties). Beyond that it can also be a magical implement, but superior and magical are separate things.

The reason this isn't mentioned in the rules for magical items is twofold. First of all superior is independent of magical, but secondly it is a rule that was brought in later on, so most items were designed before superior implements existed.

Basically superior implements were added to the game because of the advantages that 'weaplements' had over non-weapon implements. You could for instance utilize a number of feats with say a dagger as an implement that you couldn't use with say a wand, because a dagger also counts as a weapon and many feats didn't require you make a WEAPON attack with it to get feat bonuses, etc. Allowing a feat to let you access superior implements just creates a pathway to get the same sorts of bonuses with non-weapon implements.
 

Mirtek

Hero
Basically superior implements were added to the game because of the advantages that 'weaplements' had over non-weapon implements. You could for instance utilize a number of feats with say a dagger as an implement that you couldn't use with say a wand, because a dagger also counts as a weapon and many feats didn't require you make a WEAPON attack with it to get feat bonuses, etc. Allowing a feat to let you access superior implements just creates a pathway to get the same sorts of bonuses with non-weapon implements.
And then they created the accurate dagger to allow it to stay ahead anyway :erm:
 


Thanks for the replies. I understand now.
The thing is; I noticed on the optimization boards that the authors always rated Superior Implement (accurate) "the best thing since sliced bread." And, true, Superior Implements can be very beneficial, but, there seems to be a couple "hoops one has to jump through," in order to actually have a viable Superior Implement, and, thus, I think they are a bit overrated, but that's just my opinion. Moreover, I noticed that the character builds on the optimization boards that had Superior Implement (accurate) didn't really seem to have a Superior Implement clearly stated in their equipment, rather, they would have the Superior Implement (accurate) feat, then, say, a Staff of Ruin +4. I mean, I'm assuming you can use the transfer magic ritual to transfer the abilities of a Staff of Ruin onto a Superior Implement (accurate)? In all, I was just left with the impression that Superior Implement (accurate) is great, or that the authors at the optimization boards were wrong in how Superior Implements and Superior Implement feats actually work.
 
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Thanks for the replies. I understand now.
The thing is; I noticed on the optimization boards that the authors always rated Superior Implement (accurate) "the best thing since sliced bread." And, true, Superior Implements can be very beneficial, but, there seems to be a couple "hoops one has to jump through," in order to actually have a viable Superior Implement, and, thus, I think they are a bit overrated, but that's just my opinion. Moreover, I noticed that the character builds on the optimization boards that had Superior Implement (accurate) didn't really seem to have a Superior Implement clearly stated in their equipment, rather, they would have the Superior Implement (accurate) feat, then, say, a Staff of Ruin +4. I mean, I'm assuming you can use the transfer magic ritual to transfer the abilities of a Staff of Ruin onto a Superior Implement (accurate)? In all, I was just left with the impression that Superior Implement (accurate) is great, or that the authors at the optimization boards were wrong in how Superior Implements and Superior Implement feats actually work.

They're correct on how it works. I think the thing is there's no defined extra cost for a superior implement staff of accuracy say, when it is already a magic item, so its a bit like the thing with masterwork armor. It just is masterwork if it can be, and implements ARE just assumed by people to be accurate when making builds. Either you have the feat and it matters or you don't and it is moot.
 

Yes, the authors on the optimization boards definitely seem to know their stuff. I refrence those boards a lot. My DM's despise the fact that my characters are so effective *I don't even do the cheesy combos either* (my DM's claim that the effectiveness of my characters belittles the other players in the group).
 

Tony Vargas

Legend
Superior Implements are just like superior weapons, you still have to make/buy/find one to use it, including magical versions. 4e is big on assuming that found items are of the type you use. So if you find a +1 Vicious weapon, it'll be something one of the weapon-users uses, if you find a magic implement, it'll be a type that someone uses.

Post-MME, I think DMs should maybe be a little less generous that way. Between beefed up expertise feats and rare items, DMs should give themselves the latitude to maybe make the specialist wait a bit (or expend some gold, or at least pick up ritual caster) to get just the right item at just the right time to stick to his build.
 

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