I have been thinking about superior weapons lately, and how they are kind of broken, since they obsolete military weapons. What I mean is, if you are playing a melee character, there's almost no reason not to spend the feat and get a superior weapon. For example, the bastard sword is better than both the longsword and the greatsword -- there's no reason to use either of those when bastard sword is just a feat away (or if you definitely want to be a 2-hander, get fullblade, that thing rocks). Sure, you could stick with the inferior weapon and pile on feats, like Weapon Focus, but the superior weapon's damage increase stacks with all of that. Sure, superior weapons cost a feat, but feats are relatively cheap, and considering [W] multipliers, getting a superior weapon is well worth it. The problem is even worse comparing superior weapons to simple weapons.
The problem is that some players may want to wield inferior weapons for role-playing reasons. For example, a follower of the Raven Queen who wants to carry a scythe, or a sword-and-board fighter who likes the look of the longsword and can't picture their character holding something as redonkulously long as a bastard sword. Of course one easy solution is to just reskin existing items -- get an execution axe and just call it a scythe. I find this vaguely unsatisfactory, though, because the match-up is rarely perfect and because it still puts the focus on the item rather than the character.
So I invented a feat. The goal is to make military and simple weapons competitive with superior weapons, while keeping them mechanically different, and for the same cost (1 feat).
Heroic Tier Feat:
What to you guys think: Is a +1 attack bonus overpowered?
-- 77IM
The problem is that some players may want to wield inferior weapons for role-playing reasons. For example, a follower of the Raven Queen who wants to carry a scythe, or a sword-and-board fighter who likes the look of the longsword and can't picture their character holding something as redonkulously long as a bastard sword. Of course one easy solution is to just reskin existing items -- get an execution axe and just call it a scythe. I find this vaguely unsatisfactory, though, because the match-up is rarely perfect and because it still puts the focus on the item rather than the character.
So I invented a feat. The goal is to make military and simple weapons competitive with superior weapons, while keeping them mechanically different, and for the same cost (1 feat).
Heroic Tier Feat:
SUPERIOR TRAINING
Benefit: Choose a specific military or simple weapon with which you are proficient. You get a +1 feat bonus to attack rolls with such weapons. If it's a simple weapon, the weapon die increases by one size when you wield it.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon.
Benefit: Choose a specific military or simple weapon with which you are proficient. You get a +1 feat bonus to attack rolls with such weapons. If it's a simple weapon, the weapon die increases by one size when you wield it.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon.
What to you guys think: Is a +1 attack bonus overpowered?
-- 77IM