Bell curves make the game a lot less granular and makes min-maxing for any extra modifier a much bigger deal.
I'm going to talk about normal bell curves right now, I haven't worked out the math on your red-die modifier but it seems like it won't make a large difference in what I talk about.
With bounded accuracy, the results you need are supposed to be near the middle for on-level challenges. Consider two characters, one that needs an 10 or higher (55% with a d20) and one that needs an 11 or higher (50% with a d20). That +1 grants a 5% difference in success with the current system.
But with a classic 3d6 bell curve, that is a 12.5% modifier. So a +1 weapon or starting with perfectly aligned race ability scores for your class can give you a large leap up over others.
And because of bounded accuracy, these are really the scores we care the most about, the ones near the middle. It's above a 5% difference until you get to the extremes of 15+ or 6+ - in other words for probably 95% or more of the dice rolls needed to make the target in actual play it gives a much bigger modifier then 5%
So in general bell curves decrease granularity, penalizes build "casual" or themed builds because a +1 is now worth much more in the system, and makes +X items a much bigger difference. None of those are positive for me.