wingsandsword
Legend
Exactly.Agback said:Another key concept of the WoD is that the vampires have to work diligently to keep their existence secret, because they are afraid of what mundane humans would do to them if their secret were known.
Anyone who can hide a 75-cubic-mile excavation in Sicily full of bleeding edge engineering and VR gadgetry don't need no steenkin' 'masquerade'.
Exactly, by the math of it, the complex, with it's 9-square mile surface impact, is already .1% of the surface area of the entire island.RisnDevil said:I am not very familiar with NWoD, but I have played the old one, and in the old one, Elder Vampires WERE gods. As the old one was coming to a close, as I recall, an Antideluvian (yes, I know that is pretty much as high as you go) woke up and ERADICATED AN ENTIRE BLOODLINE! One vampire. If that is not god-like, tell me what is? That is part of the reason, again in WoD not NWoD cause I don't know, you don't play humans. Even Hunters stood no chance when you started talking about Antideluvians and Children of Gaea. Mages COULD hold their own, but not very easily.
All that having been said, I have to agree about dropping the ST/game. Still go hang out with your friend, but since she is a player, just go four hours late. The game is over and you still get the quality time. Or, why not ask the ST if you can co-chair the game? TEACH HER/HIM. No one just starts out as a great ST/DM/GM.
And about Sicily being SO BIG that something like that could be hidden. Sicily is roughly the size of Massachusetts with only slightly less population. It isn't THAT big.....
Technically, she has a Co-chair. Her boyfriend wanted to join the game, so he created a Ghoul PC with piles of disciplines and, some grandfathered-in merits from OWoD (when all the other PC's were starting mortals with only abilities from the main WoD book), and the PC's all strongly objected, so she named him as Co-GM and moved him behind the screen with her. Now, he handles a few rules-related issues (when she doesn't overrule him, which is often) and plays his (now N)PC who is the love interest of her plot-device uber-NPC.
The godline antediluvians was one big problem I had with old WoD, why bother with a masquerade if the vampires who were the ones who would have established such a rule had no need for it? The New WoD went a long way towards powering down old Vampires so that even the most powerful still needed the masquerade. The Blood Potency system that replaced Generation means that a NWoD vampire with stats in everything completely maxed out isn't nearly as invincible and unstoppable as an OWoD Methuselah or Antediluvian. The idea behind the masquerade was that normal humans, when they got together and mobilized in large numbers could be a serious threat to even the most powerful vampires, OWoD failed miserably there, NWoD is much more accurate on that account.
Actualy, she's 21 years old, and the mother of a 15 month old son.francisca said:Hey wingandasword, stop letting your 12 year old neighbor run your games. (At least that's who it sounds like is running it.)
As for other PC"s liking it, the game has had its enjoyable moments (typically when the PC's are RPing with each other and not NPC's). Whether it be let her boyfriend play a powerful ghoul, her arbitrarily declaring that a player can't know something (she loves to throw weird riddles and puzzles for the players to solve using player knowledge and not character knowledge, so when one player, her mother, realized the solution to a puzzle was in a famous novel, she was setting up the solution when she declared that said novel series didn't exist in her world and the solution from that novel didn't exist and we can't use it or even know of it, when we'd used similar solutions and sources for solutions to many puzzles), or her having much of a session being two nigh-invincible NPC's fighting each other with the PC's powerless to intervene so we just sit there for 45 minutes watching her roll dice over and over to see if one side can even hurt the other, to her suddenly changing big parts of the rules system and assuming we just knew (like her rewriting the entire task resolution mechanic on how successes are counted by grafting in a lot of the Old WoD rules, or her replacing extended rolls with a percentile roll where she arbitrarily decides the result by not telling you what your percent chance of success is, just roll d% and she says if you made it or not, and getting upset if you try and point out the rules to her and saying "I don't like having rules thrown in my face").
The way the campaign is going, I'm imagining it imploding within a few weeks or a few months at the outside, and then I'm going to offer to run one myself. Most likely D&D since that's what I know well, but maybe NWoD to show how I think it should be run.