Nifft
Penguin Herder
Here's my preliminary list of D&D skills as translated into SW Saga style groups. I'd like help with Craft, Profession and Perform especially.
Changes: Spellcraft rolled into Knowledge (Arcana); Knowledge (Nature) rolled into Survival.
Larceny would cover Sleight of Hand & Forgery; Craft (Mechanics) would be used for Open Locks and Disable Device.
Thoughts?
Thanks, -- N
- Acrobatics (Dex)
- Athletics (Str)
- Craft (Int)
- Alchemy
- Architecture & Engineering
- Armor
- Graphics
- Mechanics
- Tailor?
- Tanner / Taxidermy?
- Sculpture
- Weapons
- Concentration (Con)
- Deception (Cha)
- Heal (Wis)
- Initiative (Dex)
- Knowledge (Int) [...]
- Larceny (Int)
- Perception (Wis)
- Perform (Cha)
- Act
- Dance
- Keyboard instruments
- Oratory
- Percussion instruments
- String instruments
- Vocal
- Wind instruments
- Persuasion (Cha)
- Profession (Wis)
- ... anything relevant to adventurers?
- Ride (Dex)
- Stealth (Dex)
- Survival (Wis)
- Use Magic (Cha)
Changes: Spellcraft rolled into Knowledge (Arcana); Knowledge (Nature) rolled into Survival.
Larceny would cover Sleight of Hand & Forgery; Craft (Mechanics) would be used for Open Locks and Disable Device.
Thoughts?
Thanks, -- N