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<blockquote data-quote="Nifft" data-source="post: 3801435" data-attributes="member: 6562"><p>I've done two things:</p><p></p><p>1/ Skill Training can be used to buy ANY one skill, even if it's not a class skill for any of your classes; and</p><p></p><p>2/ A new Talent tree available to the high-skill classes (so far just Scout and Rogue) which gives you training in THREE class skills from the class you took that level. Should make multi-classing less painful.</p><p></p><p>The fact that at 1st level you're literally trading HP for class skills makes it balanced IMHO. One level of Rogue for 6 skills & 18 hp, or one level of Warrior for 3 skills and 30 hp? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p> I really like using Persuasion for Perform (oratory).</p><p></p><p>Not sure about dance vs. acrobatics -- are all forms of dance acrobatic? I see a strong correlation, in that training in both gives you a reroll on your Perform (dance) checks, but I'm not sure if I want a Perform skill that's not Charisma based. :\</p><p></p><p>- - -</p><p></p><p>Another thing I'm doing is creating skill checks which could be made using one of many skills. An Escape Bindings attempt, for example, could be made with Larceny (Int) or Acrobatics (Dex).</p><p></p><p>Similarly, I'd allow rude fortifications to be made using either Knowledge (military tactics) or Craft (architecture & engineering).</p><p></p><p>Thanks! -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3801435, member: 6562"] I've done two things: 1/ Skill Training can be used to buy ANY one skill, even if it's not a class skill for any of your classes; and 2/ A new Talent tree available to the high-skill classes (so far just Scout and Rogue) which gives you training in THREE class skills from the class you took that level. Should make multi-classing less painful. The fact that at 1st level you're literally trading HP for class skills makes it balanced IMHO. One level of Rogue for 6 skills & 18 hp, or one level of Warrior for 3 skills and 30 hp? :) I really like using Persuasion for Perform (oratory). Not sure about dance vs. acrobatics -- are all forms of dance acrobatic? I see a strong correlation, in that training in both gives you a reroll on your Perform (dance) checks, but I'm not sure if I want a Perform skill that's not Charisma based. :\ - - - Another thing I'm doing is creating skill checks which could be made using one of many skills. An Escape Bindings attempt, for example, could be made with Larceny (Int) or Acrobatics (Dex). Similarly, I'd allow rude fortifications to be made using either Knowledge (military tactics) or Craft (architecture & engineering). Thanks! -- N [/QUOTE]
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