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[SW Saga] The Second K'ril Incursion (OOC) [RE-RECRUITING]

Blackrat

He Who Lurks Beyond The Veil
Douane said:
Fort seems one too high:

Level (+8) + Class (+1) + Species (+2) + Feat (+1) + Attr[Con] (+1) = 23
Ah now I realize what was wrong with this. His con score is supposed to be 14 since I raised con and cha at 4th and 8th level.
 

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Douane

First Post
The starships mod might have to wait a bit. The new "Starships of the Galaxy" will be out in December, so it will be probably be more useful using whatever rules it introduces. (Plus, it even makes sense - nobody is going to delay starting the mission because some senator invites himself along and insists on having the ship modified.)


BTW, no love for Twi'lek ? :(
 


Douane

First Post
I'd think Twi'lek warrants its own language slot. Just because it's an elder from of Ryl doesn't really mean it would be automatically comprehendable by present-day Ryl speakers plus its use as a universal trade language is bound to have changed it even further.
 

Blackrat

He Who Lurks Beyond The Veil
Ah yes. I was thinking that I should probably stick with the languages that are in the SWSE book, to make things simpler.
 


Shayuri

First Post
Just for the record...lots of little things are wrong with my sheet, or incomplete...but I figure the GM's mainly looking for concepts at this point. I'll clean it up and finish it if I'm selected.
 

Douane

First Post
Before I start giving the impression of some kind of "rules inquisitor" - I was merely taking a closer look because of Blackrat's PC being a fellow Twi'lek (and Shado making Sianni's social skills somewhat superfluous).
 
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drothgery

First Post
Blackrat said:
Yeah. I think there's nothing else I could spend the money except for somekind of bodyguard droid. But since those example droids are from movie-eras I have no idea what kind to get and what it should cost. So drothgery, if you could give some costs about upgrading the ship and some suggestion on bodyguard droid and it's cost?

Since I don't want to come up with house rules that will get overriden by official rules in two months (with Starships of the Galaxy), I'm going to punt on trying to figure costs for starship upgrades beyond what's possible with the tech specialist feat. You might want to hold on to your cash until then. FWIW, starships in this era cost about the same as ships that filled a similar role in the Rebellion era, though they're typically slower in hyperspace, carry more consumeables (because they're slower in hyperspace), and typically have weapons that do less damage.

I'd really prefer not to have 15,000+-credit NPC droids around.
 


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