Does the resistance to melee and ranged attacks or the vulnerability to close and area attacks of a swarm affect ongoing damage started by those attacks? How does this interact with the ongoing damage stacking rules?
The example that almost came up in play is Fire Shroud vs. a swarm of zombies. As an area attack, the Fire Shroud itself clearly does extra damage. But what about the ongoing 5? Similarly, if the ongoing 5 were from a melee attack, would it be halved as well?
Now for the complicated part, which only applies if you said "yes" above. If the same swarm is subject to ongoing 5 fire from an area attack, and ongoing 10 fire from a ranged attack, and is vulnerable 10 to area attacks, how much damage does the swarm take? 5 (because 10 > 5, then take half of 10), or 15 (because 5+10 > 10/2)?
Come to think of it, this last bit applies to type vulnerability as well.
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gnfnrf
The example that almost came up in play is Fire Shroud vs. a swarm of zombies. As an area attack, the Fire Shroud itself clearly does extra damage. But what about the ongoing 5? Similarly, if the ongoing 5 were from a melee attack, would it be halved as well?
Now for the complicated part, which only applies if you said "yes" above. If the same swarm is subject to ongoing 5 fire from an area attack, and ongoing 10 fire from a ranged attack, and is vulnerable 10 to area attacks, how much damage does the swarm take? 5 (because 10 > 5, then take half of 10), or 15 (because 5+10 > 10/2)?
Come to think of it, this last bit applies to type vulnerability as well.
--
gnfnrf