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Swashbuckler/Warmage

dutorn

First Post
http://www.epleys.net/Kosef_1.pdf
http://www.epleys.net/Kosef_2.pdf

My characer sheet 1 and 2.

Was just curious on your thoughts on what 3rd level feat i should pick up. I have most every book to pick from so throw your ideas out here. Just a few things, I plan on picking up Warmage for the next 3 or 4 levels, other than that my only thoughts were maybe work toward improved feint, or improved init, or possibly a 2 weapon fighter. None of those really seem to click for me though. Maybe init would be good to get off that first warmage spell b4 anything else goes.

Thanks for the help.
 

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FEADIN

Explorer
dutorn said:
http://www.epleys.net/Kosef_1.pdf
http://www.epleys.net/Kosef_2.pdf

My characer sheet 1 and 2.

Was just curious on your thoughts on what 3rd level feat i should pick up. I have most every book to pick from so throw your ideas out here. Just a few things, I plan on picking up Warmage for the next 3 or 4 levels, other than that my only thoughts were maybe work toward improved feint, or improved init, or possibly a 2 weapon fighter. None of those really seem to click for me though. Maybe init would be good to get off that first warmage spell b4 anything else goes.

Thanks for the help.

If you want to anticipate you can take spell penetration, when you will become 6 lvl you should take practiced spellcaster, all that to keep your spell power around your character level (numericaly), by 8 lv when you will be facing foes with SR if you are Swashb 4/ Warmage 4 , your caster level checks will be right, remember, the Warmage spells affect the others, you have to be powerful to do this.
 

Question: What's the +5 misc bonus to Will saves?

Also, you already have 3 feats: Quickdraw, Toughness and Force of Personality.

I think your reasoning on Improved Initiative is good. Furthermore, since swashbucklers don't have as good a "staying power" as other melee types, you need to get in and do your damage quickly.

AR
 

dutorn

First Post
Altamont Ravenard said:
Question: What's the +5 misc bonus to Will saves?

Also, you already have 3 feats: Quickdraw, Toughness and Force of Personality.

I think your reasoning on Improved Initiative is good. Furthermore, since swashbucklers don't have as good a "staying power" as other melee types, you need to get in and do your damage quickly.

AR

First to note, Toughness was a free feat given bye the DM. Second, the +5 is because the char generator i used doesnt have Force of Personality so i had to make up for the -2 Wis and the +3 from Cha which gives a Misc +5 only caused bye the char generator.
 

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