Starfox said:
The problem here is the big affair they make of two-weapon fighting with any two one-handed weapons. Basically, if you go Rapier/Dagger, you are paying a feat for the rapier and getting worse damage out of the dagger compared to twin longswords.
This is another example of built-in concept limitations in the classes. Rangers are green-capped chaps with a bow or two really big pokers. Play them as anything else, and you pay for it.
Frankly, even in previous editions, there were builds that worked and builds that were not that good, so I don't see how this is a problem unless you're trying to squeeze every last ounce of damage out of your character.
The TWF ranger's strength, actually, is that most of his damage at higher levels comes from static modifiers as opposed to weapon damage.
When you're making multiple attacks/round, [w] is not that relevant, what comes attached is.
Take "Cruel Cage of Steel", ranger 19 attack.
At 19, a ranger can conceivably have 20 in strength, has weapon focus and probably a +4 weapon. That's a + 11 damage right there.
The power allows him to attack three times, dealing [2w](main hand), [2w](off-hand] and [w](main hand).
So, assuming he's using a rapier and a dagger instead of 2 bastard swords, his average damage is 19.5+33(+9, hunter's quarry) instead of 27.5+33 (+9).
In both cases, the majority of his damage doesn't come from [W].
Sure, he's losing about 8 damage this way...however, he's using two light blades: this means he can easily multiclass as a rogue or a fighter (rain of blows, for example, is a great power to use with a light blade, and it is useful both at low levels and at higher levels. A ranger/pitfighter, for example, would make great use of those 3 attacks).
You can still think out of the box and create different, interesting characters even in 4e, it just takes awhile to get used to the rules system
However, I've always seen the swashbuckler as more agile than strong, and melee rangers need strength to be effective; so, if I were to play one, I'd probably play a trickster rogue that focuses on charisma and dexterity, using a rapier.
Seems swashbuckling enough to me...