Chriskaballa
First Post
I was brainstorming about random stuff last night, pawing through Magic cards mindlessly, and writing down random things in a notebook. So my train of thought crashed and I pulled out these two spells....
Tranquil Sleep
Enchantment (Compulsion)
Level: Brd 2, Sor/Wiz 3
Components: S, F
Casting Time: 1 minute
Range: Touch
Target: Creature touched
Duration: Until the creature sleeps
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The next time the affected creature sleeps, it is filled with calm and warmth, ensuring a good night's rest. The creature is comfortable no matter what conditions he is sleeping in, and has no trouble falling asleep if he wants to. If wearing armor while asleep, the creature is not fatigued the next day. The creature affected by this spell needs only half the normal amount of sleep required for his species, but when he wakes he is fully rested and recovers double the normal amount of hit points he would have gained from a normal night's sleep. Though this spell does provide the benefits of a full night's sleep, the target may not regain arcane spells until he has had the full eight hours of required rest. If the creature is disturbed during this quasi-magical sleep, he awakens fully within one round and can ascertain exactly what woke him up, and the spell does not end if this happens; the creature may fall back asleep as if uninterrupted.
Tranquil sleep counters and dispels insomnia.
Focus: A small silk pillow about the size of a human palm.
Insomnia
Enchantment (Compulsion)
Level: Brd 2, Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: 1 day/2 caster levels
Save: Will negates (see text)
Spell Resistance: Yes
You give a single creature the nagging desire to sleep, but the complete inability to do so. The creature is unable to sleep, being kept awake by the spell at all times. The creature affected by this spell may make a Will save at the time of casting, and the spell has no effect if this save succeeds. If the save fails, insomnia sets in. The creature affected must make a Fortitude save (DC15, +4 per previous night without sleep) or become fatigued. If the creature is already fatigued, it becomes exhausted. For each night the target is forced to stay awake, he receives an effective -1 penalty to all ability scores, though no ability score may fall below an effective level of 8. The affected creature gets a Will save against this spell each night at a -2 penalty; success means the creature is able to sleep that night. When the save is passed, all effective ability reductions and fatigue penalties are removed after the night of sleep.
Insomnia counters and dispels tranquil sleep.
Thank you for taking time to look at these spells. Comments, suggestions, changes, or corrections are welcome, especially corrections to my choice of spell school and suggestions for what level the spells should be for each class I have listed and/or if any other classes should get the spells.
~Chris
Tranquil Sleep
Enchantment (Compulsion)
Level: Brd 2, Sor/Wiz 3
Components: S, F
Casting Time: 1 minute
Range: Touch
Target: Creature touched
Duration: Until the creature sleeps
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The next time the affected creature sleeps, it is filled with calm and warmth, ensuring a good night's rest. The creature is comfortable no matter what conditions he is sleeping in, and has no trouble falling asleep if he wants to. If wearing armor while asleep, the creature is not fatigued the next day. The creature affected by this spell needs only half the normal amount of sleep required for his species, but when he wakes he is fully rested and recovers double the normal amount of hit points he would have gained from a normal night's sleep. Though this spell does provide the benefits of a full night's sleep, the target may not regain arcane spells until he has had the full eight hours of required rest. If the creature is disturbed during this quasi-magical sleep, he awakens fully within one round and can ascertain exactly what woke him up, and the spell does not end if this happens; the creature may fall back asleep as if uninterrupted.
Tranquil sleep counters and dispels insomnia.
Focus: A small silk pillow about the size of a human palm.
Insomnia
Enchantment (Compulsion)
Level: Brd 2, Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: 1 day/2 caster levels
Save: Will negates (see text)
Spell Resistance: Yes
You give a single creature the nagging desire to sleep, but the complete inability to do so. The creature is unable to sleep, being kept awake by the spell at all times. The creature affected by this spell may make a Will save at the time of casting, and the spell has no effect if this save succeeds. If the save fails, insomnia sets in. The creature affected must make a Fortitude save (DC15, +4 per previous night without sleep) or become fatigued. If the creature is already fatigued, it becomes exhausted. For each night the target is forced to stay awake, he receives an effective -1 penalty to all ability scores, though no ability score may fall below an effective level of 8. The affected creature gets a Will save against this spell each night at a -2 penalty; success means the creature is able to sleep that night. When the save is passed, all effective ability reductions and fatigue penalties are removed after the night of sleep.
Insomnia counters and dispels tranquil sleep.
Thank you for taking time to look at these spells. Comments, suggestions, changes, or corrections are welcome, especially corrections to my choice of spell school and suggestions for what level the spells should be for each class I have listed and/or if any other classes should get the spells.
~Chris
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