• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Switching the Role of classes with minor tweaks?

CrimsonHawk

First Post
Ranger As A Martial Controller

Hit Points/Healing Surges: Unchanged. The druid gets as many hit points as a rangers do (and 1 more healing surge), so I saw no reason to change the ranger's traits on that front.

Fighting Style: Unchanged.

Hunter's Quarry: Rangers lose hunter's quarry and instead gain hunter's volley (see below).

Prime Shot: Rangers lose prime shot and instead gain hunter's strike (see below).

Hunter's Volley:
Once per encounter, you may opt to alter any one attack power. It must contain either the Melee weapon or Ranged weapon action ranges. It cannot contain the Beast keyword. You must choose to alter the power before you roll for attack and the ability is wasted if the attack misses.
.....If the power has an action range of Melee weapon, the power becomes a Close burst 1 effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target.
.....If the power has an action range of Ranged weapon, the power becomes a Area burst 1 within 10 squares effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target.
.....If the power already had a burst, blast, or area of effect, the radius of the effect increases by 1 square. For instance, spray of arrows is a Close blast 3 effect. When hunter's volley is invoked, it becomes a Close blast 4 effect.
.....You may purchase a feat entitled extra volley, which gives you one additional use of hunter's volley each encounter. You must be a ranger and possess the hunter's volley class feature to purchase the feat. This feat may be purchased multiple times; each purchase grants an additional use of hunter's volley each encounter.

Hunter's Strike: Once per turn, if you succeed in hitting a target using an at-will attack power, you may also use a minor action to make a basic attack against a target you have not hit this turn. You must use the same weapon for the basic attack as you did for the at-will attack. You cannot switch weapons between the at-will and the basic attack. Therefore, the target of the basic attack must be within the same range as the target of the at-will attack.
 
Last edited:

log in or register to remove this ad

keterys

First Post
I'd prolly go a step further and say that almost every multiattack power the ranger has must be made on multiple targets. I'd also be tempted to give them a minor action attack on a target they have not hit this round, alternatively.

But making things into controllers is generally tricky, and requires looking at their at-wills.
 


Remove ads

Top