Thanks for the update. I really had hopes for this game but the more I found out about it the less I was interested. I loved the idea of a live DM running a digital game. I hope this doesn't damper future work on that kind of idea.
Digital Extremes would be foolish to even bother spending any time or money on SCL at this point. It was a dead game after only a month...releasing the console version will not suddenly raise nSpace from the dead and will only cost DE money.
I hope those who lost their jobs find new work elsewhere in short order, but I won't say I'm sorry SCL failed as spectacularly hard as it has.
If D&D's financial vitality did not depend on SCL's revenues, than all is fine for 5e.
I do not think they made that mistake twice.
I think that the economic calculus on this decision is that releasing SCL on console will cost less than breaking a contract with both Sony and Microsoft at this point. And perhaps there's some consideration for "goodwill" and their reputation with both customers and distributors.
Hate to hear about folks losing their jobs, but very glad I did not buy into this.