What would make you more likely to play Sword Coast Legends? *
Tying it into Steam is one problem. I don't let the Steam client anywhere near my computers. It's too invasive. It's a security risk that I'm not prepared to take.
I would need to buy a new laptop to run SCL because this one has a graphics chip that doesn't remotely meet the SCL specs. It's less than a year old, does everything I want to do and I'm not planning to replace it for several years. Sorry, but spending, say, $600 just to play a $40 game makes no sense.
My broadband connection is ADSL with around 5Mbps download speed but around 500kbps upload. Most domestic ADSL connections are balanced at 10:1 like that. It's fine for what I do. If I wanted to host an SCL game over the internet, would 500kbps upload bandwidth be enough? I don't know. The published spec doesn't say. Why doesn't it say? Presumably because nSpace haven't measured it and it didn't occur to them that it might be important. What kind of software developer creates multiplayer game and doesn't even test the bandwidth requirements? Amateurs living in Cloud Cuckoo Land, that's who. Would I buy a game from such people? Nope.
I understand that SCL isn't 5e (or any other edition of D&D) so my 5e characters can't be ported into it - the attributes don't correspond. Okay, they apparently had to compromise to make it work as a video game and that's fair enough but it means that I wouldn't be able use it like a VTT to play 5e remotely with distant friends. In other words, it's no use for playing D&D the way we play it.
I might be misled by the hype, but it doesn't appear to be possible for the DM in SCL to improvise the narrative or for the players to contribute to it. It doesn't support TotM style of play, but concentrates on computerizing just the superficial miniatures-and-battlegrid aspects to the exclusion of very much else. That's okay as a video game but what I enjoy most about playing D&D is the collaborative story telling aspect. We weave worlds out of words and everyone contributes. If we recorded our sessions, they would come out more like a novel than a video. I think, if we tried to use SCL, it would just get in the way.
Obviously, from what I've said above, I'm not the typical customer that SCL is aimed at. Nspace's problem seems to be that almost no-one else is, either.
*shrugs*