Gruns
Explorer
Min/Max
Yeah, it really isn't that hard to get +10 to damage. He can easily get another +1 with Weapon Focus, and another +3 with Power Attack if he doesn't mind the -2 to hit.
The problem with the math was the +6 from Burning Blade. If he does have an 18 Str, this should be +4.
That said, by choosing to go with the two-handed weapon route, he is sacrificing some AC to achieve this damage. His Con is probably around 11 too, so he's also lacking in the hit point department as well. So while he can dish out striker-like damage, he's also not much better than a striker when it comes to being able to take a hit. I have a feeling brutes and lurkers would tear him apart. If he's the party's only Defender, this could be a problem. But I have a feeling he enjoys his badass character and doesn't care. As long as you're having fun. And if the actual strikers AREN'T having fun, you need to add more "stuff" to your encounters that aren't simply combat. Traps, hazards, obstacles, diplomatic skill challenges, puzzles(Knowledge checks). Put a bad guy sniper on an out of the way ledge that must be dealt with by the ranged powers of your warlock/wizard/ranger/what have you. There's a lot more to the game than simply dealing damage. Ok, not a LOT lot, but there is some other stuff. I wouldn't let his higher than average damage output detract from the game.
Later!
Gruns
Thanks this has been very helpful!
Ok, I'm home looking at the character sheet now. He has an INT of 22 (+6), a +2 fullblade, and iron bands of power (+2 to melee damage). That adds up to +10 with every attack.
One minor issue, can he wear 'iron bands' when he's only proficient in leather? The AV doesn't describe arm slots as an armor type.
I guess I'll have to fight him with tactics, not math.
Yeah, it really isn't that hard to get +10 to damage. He can easily get another +1 with Weapon Focus, and another +3 with Power Attack if he doesn't mind the -2 to hit.
The problem with the math was the +6 from Burning Blade. If he does have an 18 Str, this should be +4.
That said, by choosing to go with the two-handed weapon route, he is sacrificing some AC to achieve this damage. His Con is probably around 11 too, so he's also lacking in the hit point department as well. So while he can dish out striker-like damage, he's also not much better than a striker when it comes to being able to take a hit. I have a feeling brutes and lurkers would tear him apart. If he's the party's only Defender, this could be a problem. But I have a feeling he enjoys his badass character and doesn't care. As long as you're having fun. And if the actual strikers AREN'T having fun, you need to add more "stuff" to your encounters that aren't simply combat. Traps, hazards, obstacles, diplomatic skill challenges, puzzles(Knowledge checks). Put a bad guy sniper on an out of the way ledge that must be dealt with by the ranged powers of your warlock/wizard/ranger/what have you. There's a lot more to the game than simply dealing damage. Ok, not a LOT lot, but there is some other stuff. I wouldn't let his higher than average damage output detract from the game.
Later!
Gruns